Brian  Rock

Brian Rock

Joined Member # 647673
0 Posts 0 Replies 105 Reputation

Agreed. The current system can be (and often is) a huge timewaster, with too much fiddling around to find the break point. In fact it's far and away my biggest single interface gripe.

11 Replies 8,428 Views

I'd also favour an expanded ground combat system. I agree that battles taking longer than a week would be preferable, both from a strategic and aesthetic points-of-view. I like the idea of being able to fight a delaying action, or sucking an enemy into a meatgrinder, and an epic global battle that takes years is just kind of cool. However I wouldn't mind if it was essentially automated system where the player plugs in a few broad strategic options, along the

13 Replies 19,821 Views

Another from me. To be fair to the developers, writing software is a tricky process, and estimating time to do things is hard. It's even harder when you factor in feature creep (which seems normal for every software project I've ever seen). Dates slip, always have, probably always will. Actually I'm impressed enough with progress I've finally decided

13 Replies 22,415 Views

I've only had one game where the Yor were a threat. They started in an isolated corner and were able to leverage this to become the dominant military and economic power. Ironically this isolation worked against them in the end and meant they had a hellish time prosecuting wars. The Drengin were the number two power, but got chewed up between the Yor, Altarians and me. But getting back to the Drengin - I'd agree they tend to dominate at the lower settings.

21 Replies 1,044 Views

I like Micheal's "vague-data" approach as well. I wonder to what extent people's game preferences correspond to their work/course of study. Are engineers and programmers more likely to prefer highly calculable games, while historians and psychologists tend to prefer a more intuitive model?

45 Replies 1,458 Views

CapitalShip/Warspite - fancy seeing you here. :) Yes, TWE is a wargame construction kit, and CapitalShip built an excellend mod that shiped with the game, the Global War mod. CapitalShip took a game designed to simulate small unit tactics and turned it into more of an operational level wargame. Clever stuff. It's not really an apple to oranges comparison, because both games have different design concepts. TWE was meant to be modded, with editing tools built in. The basic campai

35 Replies 6,330 Views

"At the moment when I invade, I have no real idea what I am doing and just send hordes of ships until I win." I'm in the same situation. I have thousands of minions in my army of storm troopers - surely some of them are capable of giving me an "estimate of success" calculation.

14 Replies 731 Views

I can’t say what’s happened in your games, but I can write with a fair bit of authority on mine. :) In my last game the Drengin were in the number one position, having taken over the Torians and the minor races. I can’t recall what happened to the Altarians, but they might have been Drengin fodder as well. The second and third strongest powers, the Arceans and the Yor had formed a very tight alliance against the Drengin. And lastly, dying in fourth place, was me. All three of t

23 Replies 1,214 Views

I think people have misread Toaddog's posts. Maybe it's just me - he can clarify. What I'm getting is that his concern with the change wasn't that it made the game easier or harder, it was that a certain type of game experience was not longer possible. Correct? In any case the fix has been posted in "Restoring +15% PQ Bonus... if that's your thang'", so it's kind of a moot point now.

83 Replies 3,084 Views

The high PQ option is fun when I'm in mind candy mood - I don't want to work to hard, I just want to snuff aliens. This is a reasonable solution for those times when I just have to exterminate other life forms. Point taken that it would be bad form to post a win to the metaverse that was based on this mod.

6 Replies 477 Views

I felt Night's Dawn dragged for the first half or so. Then it got a bit interesting... then a quite a bit more interesting... and then it went berserk (in a good way). Hamilton has a tendency to cram a bit too much detail in - I always felt he was showing off how "deep" his universe was - but once the story really kicked in I couldn't put it down. Novel concepts, great characters, exciting plot. Hard combination to beat.

108 Replies 6,374 Views

I also favour a morale bonus approach. My logic is if people aren't working they have leisure time, which makes being there an attractive option, attracting more people, etc. Perhaps limit it to the square root of the unused production to limit its effect. Besides it "simulates" the marginal diminishing returns and all that - even permanent holidays start to get dull after a while. Not spending the money is a good second choice.

205 Replies 14,497 Views