Gorshmak

Gorshmak

Joined Member # 646437
10 Posts 46 Replies 248 Reputation

Marionesi, what you propose is to my understanding a burned earth approach. If the AI were to properly leverage this philosophy, any opposite shards in its territory would be gone/lost, making a quick conquer of that sovereign a high priority. That is something I don't like at all. Also, as stated above it removes to a high degree the fortune factor (lucky find of shards I like/need) - right now I have high hopes whenever I push back the black area for some good shards I need, a l

15 Replies 14,356 Views

Ah great Publius, thx for your explanations. Will try that one about autoselect next unit. On another note, here a screenshot for 14 (Healthbar not showing properly ):

10 Replies 8,914 Views

Just to clarify, I could settle the land, even while some trolls were wandering around. So I doubt that is it. It looked like some of the area already dried up, once I had some influence zones adjacent to it. So maybe it is required for the process to have influence already in/next to the area?

8 Replies 4,405 Views

1)I would love to see in the name of a city on the map also some icons with numbers for different resouces (so for a city with 3 Mats/4Grain/1 Essence I would see next to the name 3 Mats icons, 4 Grain icons and one Essence icon. This would help me immensly in my decisions of what to produce where and which city to focus on what. Incidentally during level up I would be better able to decide what to choose. At this time I rename my city when I found it into either Town, Fort or Research follow

2 Replies 4,104 Views

I don't like the city maintenance either, would be killing on the starting capital I love the general city level bonus as stated earlier by Sean, good idea +1 Karma to u;) Also love the wildlands 'forbidden to build' zone (this as building cities, which are then razed by monsters makes the tiles useless - land is considered barren) One possible implementation would be one square per difficulty rating (making areas around dragons into blockades of 3*3 or eve

66 Replies 465,952 Views

Like the idea a lot [e digicons]:thumbsup:[/e] It will allow for extra decisions: Do I build another basic city for a little cash and research (knowing it will never become big), or do I plant an outpost or two to allow another city to really make it to 5 with all the extra research etc? Good stuff. The idea of caravans I also like, will require some troops(which will cost also maintenance- good) to keep the roads clear from random mobs, and will also make the connection of f

12 Replies 49,996 Views

While playing I jotted down a few things which were off, tried reading up on the forum to exclude double postings (for example found lucky trait already posted), but still might have missed a few (so if by accident a double post, might even help as it confirms) 1) Some tutorials not starting (beyond static Fallen enchantress pic) - assume this is WAI and will be updated with release (but good feature liked it when I started up) 2) Sometimes the toolbar of the abilities a

10 Replies 8,914 Views