For at least two items, the amethyst collar (for twisted) and the beast collar, that let you take control of an enemy unit in combat, i've experience a bug. When I click on the item in combat, it tells me that I am out of range. It is then consumed and disapoears from my inventory.
wertu_234
I've experienced this bug and it really needs to be fixed. I don't really want to play the game until I know that this won't happen
Looking at CoreMaps.xml it seems like the # of Wildlands is just set by map size. Can anyone confirm or deny this?
The lizard men juggernauts automatically have the maul trait and have the option to add it a second time.
The description for the escape scroll says it's supposed to return me to me capital from combat but all it does is exit from combat
I've had the capturing and zone of control working properly in my last game but the city is level 35 and shoots up the faction score of whoever captures it.
Playing as lizard men, I can design a new unit around slave militia. It won't cost any wages but there's no slave penalty trait and it has the lizardmen bonuses which are pretty decent.
A couple questions: 1. The description for shrines say that they improve spells over altars, yet the tooltip only shows mana gen going from 1 to 2. Is this WAD? 2. The description for the heroes tech says it allows you to go on higher level quests, yet I always start off being able to go on epic level quests. Is this WAD?
I noticed this too. Playing on the wildlands map one of the other faction shot up in the rankings and I investigated and saw that they were holding this city.
I noticed the champion Valim starts off with 100% encumbrance. Also he appeared twice beside my starting location
What is the emblazoned tower for the quendin supposed to do? (the tootip is blank) Also, there are units files somewhere in this thread that I can download and use?