That is to say, I think allowing only 1 SB/sector is not the solution to the various issues mentioned.
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That is to say, I think allowing only 1 SB/sector is not the solution to the various issues mentioned.
There is the need to have more than 1 SB per sector. For instance, I have a trade-enhancing starbase in a sector not on a resource. Something happens, and a resource suddenly becomes open. I need to be able to claim that resource via new starbase, without scrapping the existing one.
If you attack with a stack, what happens? All ships attack one at time (strongest first), until winning or dying?
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