About the string not found issue, I'm using the Steam version (but have steam libraries on each disk partition and FH:LH is installed on the H drive, not C. The file you speak about is there. I have the issue for 3 spells categories: the buy, sell and happy smiley types. What is the meaning of having say Pariden #K (the #K) or Black Widow #B ? It breaks a bit immersion. Is it to disambiguate entities that would otherwise bear the same name? &nb
PocusFr
That's working, thanks! There are missing strings there and there but you must be aware of the issue. ps: I see you are using 2 portraits from Lords of Magic. That's amusing... [quote who="Primal_Savage" reply="1540" id="3634153"] The files you should have downloaded: XtraDeconstruct XD_DLC02_QuestPack XD_DLC03_LootPack XD_DLC04_TheDead However, being that you've alre
Hi, I fail to install properly the mod, despite me having read the instructions and a large part of the FAQ. I own all DLC but the leaders DLC, so I took XtraDeconstruct plus DLC Compatibility Files, dropped all files in the mod folder of my documents, so I have 6 directories and 2 xml (and resinstalled and cleaned everything from Steam by the way, including all LH files from my documents. Then I copied the 35 files from directory 0_NO to the game directory, in data\Engli
Sorry for the question, but I did not find a clear answer in the wiki. This is about the leaders DLC. If the DLC is bought, is it a problem for Children of the Storm or it would be a problem only if I used a custom leader from a vanilla faction within your mod?
My great return to FE:LH awaits thine command (and your updated mod!) :)
Let's not accuse people not playing Ironman to be cheaters. They perhaps do that because until now the devs don't acknowledge the problem. Latest answer I know about is Brad one, about the fact that it would take too much time coding this 5 turns delay before razing and they have others things to do which is more important (like high quality shadows for sprites).
Nice. I see that the name generator is still the infamous vanilla one though. Hi, my name is Ithuaakalalilootalapa, and I'm the queen of the people of Ruutulpupupuronilo. Right ;)
Will we be able to move through allies in LH?
why you Sir gets the privilege of writing all your text in bold and large font? This is aggressive behavior, particularly in regard to the unfair disparaging of the fine game which is Age of Wonders.
Use Notepad++ search in files function.
Thank you much. edit: all fixed, except I can summon him several time at once. Why he is not unique? I added cooldown 25 to mitigate that, stil...
Hi, I'm creating a very weak summonable champion which will have the purpose of holding your spare items. Right now this is rather crude, this is a modified Janusk. There are 2 problems though. First one, I can't lower the cost under 30 mana, second one, even if tagged as champion, he can't exchange or buy items. Perhaps I removed some important infos I thought they were not needed (like the blood?) Spell: &l
By the way the sovereign creation point should have been done with larger numbers, as the abilities cost. This would have allowed more subtleties in cost.
How to install v 1.0, so to install 1.1 ?
Hey, Where can I get a list of 'cheat codes' (not that I want to cheat except in the purpose of some small modifications to the game). So far I know: CTRL - N : regen the map CTRL - U : uncover shroud CTRL - T : Teleport sovereign? You have to add 'cheat' as a parameter to the FE.EXE...
ok, I'll try that at least for the sovereigns. To be more precise (for others because you got it), the eye look is level, but the chin is lowered.
Hi, How can I alter the way most units and champions look to you, so that they start looking at you straight and not as if they are looking at you and you are higher than them? Sorry I fumble with the words here but I think some of you will understand me, hopefully :) ? For example Procipinee is ok for me, Relias has just this irritating look, I want to slap him.
I'm no expert by far, but in coreabilities.xml check and replace the record with Unit_Design &nbs
+1 on Nick-Danger post. The pathfinding from cities to cities is terrible, and I think everyone, Brad included, suffered from it at least once. Quite often, the unit will pop up in the wrong square and travel extra days to reach the 2nd city whereas a path existed which allowed a 1 turn move. Anyway, thanks for the hard work on the AI.
I noticed that you find a lot of weapons of all sorts, but very rarely items like a chain mail or a plate armor. I'm not speaking of anything with a prefix or suffix, like masterwork, grounded, etc. Just a basic, mundane chain mail, chain greaves, etc. part. Now if you look at CoreArmor, these items are set as common but they don't have a rarity associated, like 200 ... So wha
You know that you can already increase the size of groups with an upgrade button, right? All you have to do is to check and edit likewise these lines: 1 25.0 In element
.... under some specific circumstances!?
Hey, I was considering recently the implication of having an absolute cost (say +10 cost to an unit so it can have more attack rating) or a relative benefits (say an outpost gives +25% defence rating). Is it really what the designers wanted? To favor each time the strongest units, in a kind of snowballing effect aka Darwinesque approach 'the strong becomes stronger, the weak will be weaker' etc. ? Because think about that. For lous
Yes I'm this Pocus :) Hi Pascal, long time no see.
I find that quite a potential exploit... That roads are instantly created between 2 cities. Case in point, a new settlement separated by no less than 27 tiles of wilderness and monsters lairs is now connected to my capital. That will prove quite handy to send through this highway my hero party for some good whack-a-ogre game... I would suggest that the road is built one tile per turn from the new settlement and the other one toward each other.