PocusFr

PocusFr

Joined Last seen Member # 644461
15 Posts 34 Replies 487 Reputation

About the string not found issue, I'm using the Steam version (but have steam libraries on each disk partition and FH:LH is installed on the H drive, not C. The file you speak about is there. I have the issue for 3 spells categories: the buy, sell and happy smiley types. What is the meaning of having say Pariden #K (the #K) or Black Widow #B ? It breaks a bit immersion. Is it to disambiguate entities that would otherwise bear the same name? &nb

2,228 Replies 8,549,794 Views

That's working, thanks! There are missing strings there and there but you must be aware of the issue. ps: I see you are using 2 portraits from Lords of Magic. That's amusing... [quote who="Primal_Savage" reply="1540" id="3634153"] The files you should have downloaded: XtraDeconstruct XD_DLC02_QuestPack XD_DLC03_LootPack XD_DLC04_TheDead However, being that you've alre

2,228 Replies 8,549,794 Views

Hi, I fail to install properly the mod, despite me having read the instructions and a large part of the FAQ. I own all DLC but the leaders DLC, so I took XtraDeconstruct plus DLC Compatibility Files, dropped all files in the mod folder of my documents, so I have 6 directories and 2 xml (and resinstalled and cleaned everything from Steam by the way, including all LH files from my documents. Then I copied the 35 files from directory 0_NO to the game directory, in data\Engli

2,228 Replies 8,549,794 Views

Sorry for the question, but I did not find a clear answer in the wiki. This is about the leaders DLC. If the DLC is bought, is it a problem for Children of the Storm or it would be a problem only if I used a custom leader from a vanilla faction within your mod?

544 Replies 1,092,880 Views

Let's not accuse people not playing Ironman to be cheaters. They perhaps do that because until now the devs don't acknowledge the problem. Latest answer I know about is Brad one, about the fact that it would take too much time coding this 5 turns delay before razing and they have others things to do which is more important (like high quality shadows for sprites).

132 Replies 431,792 Views

Nice. I see that the name generator is still the infamous vanilla one though. Hi, my name is Ithuaakalalilootalapa, and I'm the queen of the people of Ruutulpupupuronilo. Right ;)

38 Replies 196,313 Views

why you Sir gets the privilege of writing all your text in bold and large font? This is aggressive behavior, particularly in regard to the unfair disparaging of the fine game which is Age of Wonders.

27 Replies 27,416 Views

Thank you much. edit: all fixed, except I can summon him several time at once. Why he is not unique? I added cooldown 25 to mitigate that, stil...

2 Replies 2,821 Views

Hi, I'm creating a very weak summonable champion which will have the purpose of holding your spare items. Right now this is rather crude, this is a modified Janusk. There are 2 problems though. First one, I can't lower the cost under 30 mana, second one, even if tagged as champion, he can't exchange or buy items. Perhaps I removed some important infos I thought they were not needed (like the blood?) Spell: &l

2 Replies 2,821 Views

By the way the sovereign creation point should have been done with larger numbers, as the abilities cost. This would have allowed more subtleties in cost.

6 Replies 6,687 Views

Hey, Where can I get a list of 'cheat codes' (not that I want to cheat except in the purpose of some small modifications to the game). So far I know: CTRL - N : regen the map CTRL - U : uncover shroud CTRL - T : Teleport sovereign? You have to add 'cheat' as a parameter to the FE.EXE...

5 Replies 9,488 Views

ok, I'll try that at least for the sovereigns. To be more precise (for others because you got it), the eye look is level, but the chin is lowered.

2 Replies 2,934 Views

Hi, How can I alter the way most units and champions look to you, so that they start looking at you straight and not as if they are looking at you and you are higher than them? Sorry I fumble with the words here but I think some of you will understand me, hopefully :) ? For example Procipinee is ok for me, Relias has just this irritating look, I want to slap him.

2 Replies 2,934 Views

I'm no expert by far, but in coreabilities.xml check and replace the record with Unit_Design &nbs

3 Replies 3,670 Views

+1 on Nick-Danger post. The pathfinding from cities to cities is terrible, and I think everyone, Brad included, suffered from it at least once. Quite often, the unit will pop up in the wrong square and travel extra days to reach the 2nd city whereas a path existed which allowed a 1 turn move. Anyway, thanks for the hard work on the AI.

41 Replies 36,413 Views

I noticed that you find a lot of weapons of all sorts, but very rarely items like a chain mail or a plate armor. I'm not speaking of anything with a prefix or suffix, like masterwork, grounded, etc. Just a basic, mundane chain mail, chain greaves, etc. part. Now if you look at CoreArmor, these items are set as common but they don't have a rarity associated, like 200 ... So wha

1 Replies 2,407 Views

Hey, I was considering recently the implication of having an absolute cost (say +10 cost to an unit so it can have more attack rating) or a relative benefits (say an outpost gives +25% defence rating). Is it really what the designers wanted? To favor each time the strongest units, in a kind of snowballing effect aka Darwinesque approach 'the strong becomes stronger, the weak will be weaker' etc. ? Because think about that. For lous

5 Replies 8,514 Views

I find that quite a potential exploit... That roads are instantly created between 2 cities. Case in point, a new settlement separated by no less than 27 tiles of wilderness and monsters lairs is now connected to my capital. That will prove quite handy to send through this highway my hero party for some good whack-a-ogre game... I would suggest that the road is built one tile per turn from the new settlement and the other one toward each other.

29 Replies 31,673 Views