JoeHunk

JoeHunk

Joined Member # 643174
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[quote quoting="post"] And here’s a sassy, preemtive ‘zerbert’ emoticon... [/quote] I believe that's a "raspberry." A "zerbert" involves two people. http://www.urbandictionary.com/define.php?term=zerbert :)

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For spell effects, rather than a min and max value with a uniform random distribution between, I'd like to see the ability to model dice rolls. Something that does 3D6 damage CAN do 3 or 18 damage, but most of the time it does closer to 10. I think the expectation that a rolled damage would cluster around a median like that is part of the reason people reacted poorly to the way Elemental originally determined spell effects (zero to MaxValue). People just expect stuff to beha

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