Oh Dragonforce! I loved that game! Still have it with my Saturn! I'd love to see another game like that someday, nothing else around like it.
Somaed
Yea, you have to research magic in order to breath.
The enemy is always destroying my improvements but when I move onto their improvements, theres no option to destroy them or anything. How do I destroy their improvements???
Is there a way to view and delete custom factions??
I hope they fix this.
Yea but it seems those that affect stats arent working as intended. I know for a fact Death Worship is NOT working as I have like Peasants with 4 life walking around when it should be 14.
I made a faction that had Death Worship which was supposed to give my people +10 HP. It doesnt. In fact, it does nothing at all, no bonuses or anything. Also I noticed if you chose brave where units have more health, they dont. I dont think any of the strengths in actuality are doing anything, is the system broken??
I want a guardian unit!~
Ok so.. started a new game with this new patch. Thought I was doing good at turn 15, came to an enemy border and oh wow look at that, they're town is sitting here waiting for me. So I go in to attack and it's being defended by a drake. At turn 15. What the heck gives??
I cant figure out for the life of me how to build a farm on fertile land thats right beside my city. I see NPCs that have farms, even mines and such and I cant even figure out how to build mines, or farms, or even on those lost libraries even though they're all in my area of influence.
I kinda agree. I dont like the whole Nation Creation being left up to the mod community. I never use mods because I just fear them as if they'll break the game, my computer, what not. I can see if they make their OWN Nation Creation system and set it up under Workshop, then that would be nice.
Wow... It was something I was looking forward to and for it to be removed like that is a great disappointment.
I'm kinda upset right now over the face that nation creation was removed. That in itself was a dumb move on their part.
Ok one of the things that drew me to this game was the ability to make my own country/nation on the game without having to do this crap I'm being told in excell? Why was it removed???!
Just click on someone of the opposite sex in your kingdom and there should be a wedding ring icon to propose to them.
I think to make it a little less stressful and easier to micromanage your troops. When you enter a shop and purchase stuff it should be sent to a 'city' inventory that everyone in your country can access thats in that city instead of having to go through every character and shop separately.
I'm sorry but the miniture item screen at the bottom gets to be hectic when you have like 16 items on you, scrolling through and trying to find what you need. I think a bigger pop up screen should be made for inventory.
My Sovereign is female and she has the stubborn, outcast and natural leader traits.
Yea, but it needs to be an option :) Who wants their enemies controlling ogres?
I think it would be neat if something could be implemented where we could marry the king/queen/empress/emperor of another country and merge our two into 1. I could see this working well in multiplayer especially with many people playing if you 'marry' each other you form a permanent alliance together. Could even have a little prenup type screen appear where Player Jack gets all male children and Player Gwen gets all female children and other little tidbits that could be agree
I've given birth in game to 4 daughters, they are all born with 'Stubborn' and they all have the text 'Will likely not escape from battle' Is this a bug? Doesnt seem right that they are ALL born the same.
It would be nice that if we come across a resource that is for Empire Only which we cannot use for ourselves (like you know, a Cave of OGRES) that we should be able to engage it and if its an entity, fight it to destroy it or outright destroy it if its not an entity.
I ended my turn, with the next turn being a behive fully built but it crashed as soon as the next turn started.
[quote who="SavageBananaMan34" reply="4" id="2657866"]I have to say I would like much fewer quests in general (there are inns like every 5 spaces) but have them be weightier and lengthier. [/quote] I dont have that problem, I see inns pop up few and far between in my games.
Yea, thats the kind of quests I want. ones with big rewards or consequences. Like if a small town you come across wants you to get rid of darklings in a cave, you go to the cave, they offer you some amazing sword for their life, you decide to take it. Couple turns later that town gets destroyed in a darkling raid and gets turned into a town that starts releasing trained, aggressive powerful darklings to fight everyone. And it was your fault.