YerAnd

YerAnd

Joined Member # 6422476
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Forgot to post it earlier, whoopsies! September FFA happening on Saturday Sept. 17th at 19:00 GMT. The format we'll be using is going to be similar to the previous Team-FFA tournament, except instead of electing captains who would draft their teams, the teams will be formed based on when the people started playing the game. Basically, it's a chance for everyone to see if early Early Access veterans can be challenged by the newer waves of players. Normal setup (standard

3 Replies 23,064 Views

July 1v1 will take place on July 30th at 19.00 GMT We'll be moving towards a Swiss system instead of all-play-all Round Robin, because 1. Amount of open spots is to be unlimited 2. We want to have no more than 7 rounds to keep this thing managable. Other than that, standard game rules, random prices, reveal map, masq etc etc etc. Post here if you would like to sign up! (or on the "main" OTC discord) 1. Duban 2. Stef Verzelen

3 Replies 24,015 Views

Yep, a 1v1 Round Robin on June 25th, all-play-all, for up to 10 people (for a maximum of 9 rounds). Starts at 18.00 GMT though it is possible to adjust the time if there's interest among New Zealanders/Australians (do we even have Australians?). Standard ruleset, a win = 1 point. I'll give tiebreakers a bit more thought, possibly we'll use time anyway. Also, it's possible that I am not going to stream it since Zultar is likely going to, meaning I will be demanding replays agai

7 Replies 53,341 Views

You cannot sell any of your starting stock, say, if in a 4 player FFA you start with 2 stocks of your own, you can never own fewer than 2 stocks in your company. AI cannot do that either. If it looks like you can't sell any stock at any point in the game... Are you sure you're pressing ctrl+click? It's a serious question, I actually don't remember if the tutorial covers stock sales and imo, ctrl+click is not a superbly intuitive shortcut for that action

5 Replies 21,534 Views

Hovering over buildings isn't necessary, you will eventually learn to make rough estimations in your head. The numbers you see when you do hover over do not include power/shipping costs (as far as I can remember) as those are listed separately. It's really not necessary to do any math in this game imo, contrary to what one might think when they learn that it's a game about numbers. Your example I guess is quite good in that sense. Say glass is worth 120$, silicon is worth

4 Replies 33,212 Views

This particular statistic is a bit misleading because it does not count the number of buildings on the map at the end of the game but rather the total number of buildings built throughout the game (i.e. it counts all of the transitions. If you build 3 steel mills then scrap them when steel is super cheap to make 3 farms - that's 6 buildings you've built as far as that spreadsheet is concerned). It's quite possible that prices were jumping all around and the AI was just making a to

3 Replies 22,871 Views

The Pleasure Dome does not pay money into debt like power, it was changed a longish ago. Debt most certainly matters, I would say even at the latest stage of the game the difference in a couple bucks of stock price can be big (in close races), but before then managing debt is a difficult and very important problem. Taking debt is a risk and you do it to gain some sort of in-the-moment cash benefit. Forcing Offworlds to repay debt would mean that taking on debt would always be ba

3 Replies 6,751 Views