IMO Temple of Elemental Evil could of been one of the greatest games, if it was finished. The gameplay at its core was pretty much, imo, the successor to the gameplay of Baldurs Gate, a GREAT strategic game on its own, and it was the concept that Neverwinter Nights should have used. I dont understand why they have to, in Dungeons and Dragons games, change the concept of gameplay so much when at its core it easily translates to a great tactical PC game. They only take some VERY basic concepts, li
Kanaric
Using stardock centrl the game wont install, it downloads but when it gets to 100% it resets back to 0% never finishing. Is there any way to get this working?
When I try and run the game it says "The product appears to be validated but the serial number or the machine SID don't match". I was playing it yesterday, what is going on here?
Spies in this way are annoying and hard to keep track of. I remember everone HATING this way of doing it in the Call to Power Civilization series... I prefer things like this to be all in one menu, myself. Like how it is on Space Empires 5 or Master of Orion 2. The best idea, imo, is a hardcoded limit on spys or you get more spies depending on % of spy skill. Like 1 spy every 10%.
Well one other way to look at it would be to have the # of spies tied to your espionage ability. Thats a good idea, i'm glad that you posted that as well this is a good direction to take it IMO. Their definately should be a limit to how many, like maybe 1 spy per every 10% skill or something? I think that would be a good limit.
The lack of races is a downside.I like epic games with loads of different races,alliances,etc. Its supposed to be more like homeworld, that game had only 2 "races".
On the game Star Control 2 their were the urquan and Korah who opposed eachother because one race wanted to enslave all the lesser races while the korah wanted to exterminate them. They both had very simular philosophies, is that where this idea came from? Korah also have a very simular name to korath as well.
ROFL the idiocy of copy protection companies doesn't end.... Its like shipping out a allergy pill and saying it ONLY gives 28% of all who use it cancer.
a gigantic game in 1 year? How is that even possible?
In all the recent space strategy games the so called "genius" creators fo the game have abandoned turn based combat for favor of real time, usually against the wishs of the games fan base. Turn based combat would be fun, finally a game with it. the only time i control moo3 combat is when i want to run before the battle begins wait...
if it annoys you that much the easy solution after complaining, which you of couse should, is to simply not use it.
wonder if they ever did the experiment of 'love making' in space or zero gee.... Astronauts stuck on a space station for months on end in a "co-ed" environment, lol. I'm sure they have allready done so.
other than hard reset, my poor hard drive. I've owned computers since the 80s, hard reset doesn't do shit dont worry. You should say "my poor windows" as thats the only thing that can mess up.
I'm going to wait for the expansion... i'm bored of the repetative gameplay and that is the next thing GC2 has to offer that really adds anything worthwhile. Unless of course they add multiplayer... facing an AI opponeant only is satisfying for so long. Many other games to play.
They should and would have to completely redo the entire ground combat system of the game to change this. IMO they should of taken something like what was on Master of Orion 2. Its simple and to the point but it makes invasions make more sense. That way was transports are loaded up with troop units who battle the enemies troop units on invasion. The population of that planet is considered of that alien race but you can move population of your own race or others to their if yo
They should probably look to this game called Victoria by Paradox Interactive to see election done in a way that should be done on this. The different parties should have different "issues", and whichever party gets elected is what bonuses or other benefits and detractors that you should get. Their shouldn't be a negative for every party besides your own.
Besides ships to accomidate utility componeants i never build specialized ships. I just one ship per each class. Giving at least one of them a sensor, usually the largest. Their really is not reason to have specialized ships. At all. Combat transports are a complete waste of money, just build regular transports and guard them. The only transports I use are whatever holds the most, also. Also after every major speed breakthrough i redesign every ship. Especially the uti
Unless i'm going for conquest victory i freely give techs to allies.
You shouldn't make a "Drengin UI" . What you should do is do it like the last game, make UIs based on alignment. Obviously if i'm good drengin or evil altarian i shouldn't have the same atmosphere. Or you could have both, which would be a surprise. UIs based both on race and alignment.
Turnbasted Strategy for the win! With Tactical Combat ofcourse! Otherwise I'm not interested. He could make a turnbased strategy RPG with tactical combat. It would be a Tacitcal turn based game... I would LOVE to see Paradox make a game like Temple of Elemental Evil or Fallout Tactics but done right. BG2 is the progression of that, its tacitc
I'd like to see an RPG. I'm glad that the poster of this news article claims "Baldurs Gate and Planescape Torment" as the kind of game they will make. You revived turn based strategy, beyond civilizaion, so revive CRPGS as well. CRPGS are a completely dead genre (diablo clones are not rpgs) and a new game is a long time coming. I want to play something besides just NWN2 and whatever other rpg will be released once every 3 years. DO an RPG and wait for the MOM lisence to do the
They'd still be easy to kill, even if you gave them defenses. There wouldn't be much longevity on a carrier fleet, now that enemies fire back at the same time. You'd probably win your first battle or two, but then you'd be out of ships. Easy to product and larger ships are targetted first usually. So it would still be unbalanced. I can cra
It depends on how carriers are done. If it gives bonuses to small ships. NO If it is like on Master of Orion 2 then YES. Tiny ships could be "attached" to Huge, it would solve it. You could even make it more carrier-like by putting in a module ("Fighter Control Station") No it wouldn't. The smalle
The #1 thing that annoys me about different planet "environments". In games that did that, SE4, MOO3, etc. I found it incredibly annoying how it was impossible to tell an AI to not occupy your territory, or sphere of influence. I want to be able to claim a starsystem myself and say none else shall colonise it. Will you be able to do something like that in this? If not then its going to be an incredibly annoying feature.
I just stopped playing the game because i've become bored of playing the same old thing every time over again. I guess since their is no hope at all for multiplayer, due to the fact that its obvious Frogboy never played TBS multiplayer, that i'll have to go over to SE5 when it comes out. Thanks for telling me beforehand before i spend money on an expansion. Multiplayer is incredibly popular for these types of games and is worth the money. Up until they stopped making turn based strategy their