This topic is of great interest to me. I like the idea of role-playing a nation/leader. Establishing some large territories with access to vital resources is great, but then development of my society as opposed to an unending territory grab is something that I prefer for my late game. A couple of concepts to consider. In real life, if we model the development of the world from -4000 BCE to 2000 CE, active colonization occurred from -4000 BCE until around 1600 CE.&nbs
Oski the Bear
0
Posts
3
Replies
233
Reputation
29 Replies
20,533 Views
Just my 2 cents, as someone who is overall looking forward to this game very much, tactical combat is the one thing that worries me, but for different reasons than are expressed in much of this thread. To start with, I like the tactical combat in Medieval 2: Total War. It's real-time, but things go slow enough that you can react and give orders in a "natural" state of feeling. I.e., it's not a "twitch" game like Starcraft, Warcraft, etc. You can also pause it at any
92 Replies
224,229 Views