There is an unanswered topic about dwarves https://forums.elementalgame.com/455626 So what is about another playable races in game ? or we supposed to play with "gilden" like units all the time?
rouher
Game World. Very nice visuals. Quest battlefields with quest NPC Mounts for heroes and champions. City. Visual part of growing.
Losses: -Crafted Units -Tech tree -Custom Sovereigns? (Because if every Sovereign has their own unique tree... or can I still make a custom sovereign and choose a tree for them?) If it will be allowed to wear items on general units then it is better replacement for constructor i.e. you wear units after their produce not before like with constructor. Units can be used far longer Tech tree just pl
[quote who="parrottmath" reply="56" id="3416681"] Quoting StevenAus, reply 55 Yeah. As long as your whole army doesn't get killed, you would just continue with one more injury and stay where you are. Also, can we please have a way to dispel a strategic spell such as Tremor, Freeze and even Tornado, even if it costs mana per unit that is "cured"? A simple solution is to increase the cool-down for these spells. (Possibly to 5 turn cool down for
I think that some buildings can give XP bonus like Barracks, War Academy etc (instead of picking must have xp bonus skills) Also multiplied bonus from many cities can make huge maps more dynamic
List of game that I am played more than 1-2 times. Order is chronological. I can't choose what is better because they are too different 1) MoM. Dumb AI, nearly unplayable at middle stage but rich tactics and strategies. Kiting sky dragons with Allora was great 2) VGA planets and STARS! I fall in love to multiplayer strategies 3) Dominions 2,3 Complex, Rich, Detailed. 4) MOO2 5) Eador Good tactic combat and best campaign. Campaign in m
It's some feature that doesn't work as you'd expect or as you would assume was intended. And if you play a game for hundreds of hours, they become maddening. #1 Monsters AI and overall idea implementation. https://forums.elementalgame.com/435537 Can be classified as maddening (c) Good idea is disabling roaming for big and medium monsters. Once they in city area they can act as penalty for food, population and happiness.</
To be honest last 3 upgrades of my own was motherboard + processor + memory ... and I am upgrading too often as I think p35 + core duo e8400 + 4Gb ddr2 feb 2009 p67 + core i7 2600 + 8Gb ddr3 mar 2011 z77 + core i7 3770 + 32Gb ddr3 jun 2012
http://snowbirdgames.com/?p=571&lang=en#disqus_thread Closed beta signup. Beta will start on December, 10
Challenging difficulty. Cross posting from russian forum. Pictures made by another person. He can settle on Gurgen's Hold spot but doesn't because of dragon. After few years beast start roaming. And destroyed altar ... http://3.firepic.org/3/images/2012-10/31/3srfb0c16voq.jpg Few turns after </
I am support any DLC like extra factions etc But really don't like to pay for core game components like multiplayer or 64 bit support. But in case of FE I will pay for any DLC because I got FE for free
https://www.stardock.com/media/stardockcustomerreport-2008.pdf (page 13) The fantasy strategy game Stardock has also been developing a new fantasy strategy game franchise. It has been described on the Internet as “Not-MOM” (as in, Not Master of Magic). It’s a turn-based strategy game that supports random map generation, integrated modding, city building, unit design, tact
Please fix text at preorder page Beta access is currently closed. We will open the beta for access with the next major beta release later this spring.
Best advisor ever seen (by me) http://www.youtube.com/watch?v=zNoVNr4yrI4 pls check 45+ sec
2 Robbie.Price [quote]Anybody know anything on Diciples three, there is a russian webpage, but i can't read it... [/quote] http://disciples3.ru did you tried to press EN in upper right corner ? EN mean english... and they have english board as well [quote]Am i
[quote who="Frogboy" reply="12" id="1990354"]The tech trees are differnet in Elemental than in GalCiv. They're a lot more like MOO 1 actually (a lot of parts of the game are more like MOO 1 (not 2) than GalCiv so it's not about researching "Super swords" or something but rather investing in a type of sword and it gets better and better over time which is automatically inherited by the units.[/quote] Two questions. Is tech tree endless ? i.e. possi