PickeringJ

PickeringJ

Joined Member # 6393068
0 Posts 0 Replies 252 Reputation

Trading techs is fine, but I feel trading specializations just results in no difference between player choices. Since its not that hard to trade techs. I feel specializations should be in a way, like ideology, to individualize your build WITHOUT the option to simply melt it into the "I have everything" build.

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Pirates have 24 kinetic attack! Camera scrolls using arrow keys is choppy, it was smooth before All resources appear with white color instead of normal color (ie Durantium is red, but all resources are white now)

1 Replies 3,851 Views

There are a lot of small issues which I feel could be addressed just by adding it to a giant list in a single thread... so if anyone else feels this way please contribute. Please follow this format as found below: Issues (Beta 5.1) -In Benevolent Ideology, the increased population on founding a colony is not added when founding a colony (+3 pop added to the colony when founded) -Choosing the star system when creating a custom race now has an option with a

1 Replies 1,722 Views

I don't know how many other people feel this way, as map size could potentially change an opinion on this... But influence yields too much power. It takes far less effort to conquer using influence, and if you put resources into it early enough you can establish dominance early on. For example, on a tiny map I was able to win solely using moderate-high levels of influence within 56 turns against a custom faction with moderate gearing for influence. Even i

11 Replies 5,586 Views