It's not letting me quote, for some reason, but to the post a few back: A participle is a verbal adjective, which can also function as a noun, in the sense that any adjective can stand for a noun. You'd need a gerrund in the ablative, as it functions as an actual noun in that construction, as sine is a preposition that takes the ablative. In any case, yes, it should be navis, not naves, for the same reason it's United States Ship and not United States Ships.
David Giovagnoli
Who's saying it's even English? *thoughtful look to his Latin/Greek books*
You can never change a normal capital ship from "---- Akkan Battlecruiser" to "Flagship Akkan Battlecruiser" without leveling up. If you have more than one ship at the highest level, then you don't have one. That's the flagship of your entire force. Flagships of fleets are different. To get the correct ship as the flagship, you have to make sure it's the one whose screen your viewing when you click and drag to start a new fleet. Alternatively, click the ship yo
I have a suggestion, though it may be difficult to implement. When I play, I generally focus on capital ship leveling, leaving the smaller vessels as (generally) cannon fodder, until I have several Level-8+ ships, which I group maybe 6 to a fleet. I rarely have a fleet without a capital ship. In any event, I've always thought the moniker "Flagship" added to whichever is the highest-level starship you have was rather neat. My idea has a few parts: 1:
It could be that they just amassed a lot of resources and didn't spend them as much as you did; you're spread out to have to deal with logistical, tactical, and ship resources for a whole system. Have you researched the economy upgrades?
Sounds can't travel through space... lol.
I always put at least one of each thing, on every planet, if they fit.
I usually pile everything humanly possible I can on one huge, super-powerful ship, call it the flagship, and build more specialized versions of it for the general assault ships. The idea of a flagship module or something is interesting, as long as you can only build a few of them, or you can only have one per fleet.
Wouldn't it become too unbalanced if people started putting these generators on Huge battleships, dropping them in the heart of someone's empire, and blowing them away? I'd rather have the simple espionage system, and just assume that there are ships flying around spying, we just don't see them, like assumed civillian ships. Perhaps, we could have semi-random events that occur if one of your agents is caught, if the other race has a higher