I see the change in reaction for fighting somebody and then claiming your reward after defeating them, but then you attack, then end up on the goodie hut, you have to back off a square THEN move over the goodie hut to actually get your reward. I think you went one step too far in your fix for the multiple popups after/during a fight. I have a custom sov, and with the latest version I don't have my beautiful picture on my book page at the very start of the game anymore.
pek1999
Ok, here are the versions/size. SDC says it has .980.1, I download. I already have .980.063. I run the exe for .980.1 and it says that I already have the current version installed. Existing version name is FallenEnchantress-.980_update_setup.exe size 189,460 kb New downloaded version Elemental Fallen Enchantress 0.980.1.exe size 197.191 kb So they are different sizes, whcih to me means different versions, but I can't load the .1 upg
Stardock central popped up and said I had one waiting, .980.063(?), installed it, opened a game but it didn't include the minor revs on the splash screen. Then I checked again, said I had .980.1 ready to download & install. But, once I had it downloaded, it said I already had the latest, which is .980.063? Stardock central rounding up? pek
It gets absorbed(?) into the city it's adjacent to, check the details of the closest city, it will show on the building inventory. pek
Stardock has always been very good about telling you the save isn't compatible with whatever version you've loaded, so my comments are based on Stardock betas back to galciv II. I always expect them to say if a save won't work, I guess we have different expectations from Stardock. pek
But, oddly enough, I got next to another of the enemy cities, it was empty of structures a turn after a conquered the other sity I COULD see after a reload, it's not consistent. Magnar gave up before I could capture it, thereby losing any use it might have been or the ability to found another city there. strangely enough, someone else declared war on me right after Magnar gave up they razed one of the cities I had just captured, and I saw that you could found a city on the sam
No, it's common sense that if the dev's didn't want you testing it, they would have added code to block loading older rev saves. But, after I saved and exited to make my post, after I reloaded the new version save, I saw the city structures, before and after I conquered the city/town. So there is an issue between revs with the structures showing up, but saving with the new version got the structures back. So probably not a bug per-se. pek
May be because I loaded a .952 save, when I approached an enemy city, all that appeared was the outline and the name/faction label, there seemed to be effects showing, pool of water rippling, smoke rising, but no buildings, and I am right next to it. On the plus side, since I had to start my games fro the command line with username/password, the first time I started .980 a popup asked me for my login info, so maybe now i don't have to run form the command line.
I was in the pits of namtur (the one with all the goodie cave), winter of 237, I was on guard with my sovereign stack waiting on a group of pioneers to be built, hit return and it crashed. Sent the debug.err to stardock support. Also, I defeated all the monsters in the waerloga the dragonlord, including old waerloga, but I couldn't claim the resources, it stayed orange, unless it had some monsters under water in the thin strip of water next to the area, which has happened befo
You can also start it from the command line (cmd): 1. Open cmd. 2. Go to the directory that FE is installed in (may vary, I use f: for programs): F:\Program Files (x86)\Stardock Games\FallenEnchantress. You may need to move to the root of the directory your program files are in, first "f:" 3. Start FE with your username and password that was used when you bought it (ie., your stardock, or for the oldies among us, your drengin.net username/
About 2/3 of the way through, I get an offer from Resoln: We think it would be best for the world for you to go to war against [S_Otherplayer]. We would be willing to offer you 44 to convince you of this. The only choice is continue, so the game knows this is screwy, but Resoln does this about 10 times in a row before it stops. Well, that's a little low for my services, even if I knew who that was and what, exactly, they were offer
The other items, so far, have another use besides selling it (herbs, weapons, spells, books) and value, this is the only item that has no intrinsic use EXCEPT TO SELL. M4-rk was just snuck in (nobody has reported it before this week, anyway). Unless the devs are dangling it in front of us to play with our emotions, what other use does it have except to sell at full value? And if it only for sale, how can it have a separate price and value if it doesn't have any other use
Well, for something that has no use (you can't use/equip/beat someone to death with it) and all you can do is sell it, the value & price should match. pek
Aside from the difference in directories, yeah, that's what the shortcut says. Tried username passed in the shortcut, but it didn't work. Been playing the beta since it first came out, don't know what happened to lose the registry entry, don't know why it doesn't work after I downloaded from stardock and reinstalled. right now, the only way I get the game to start is opening cmd, changing to the directory and running the exe followed by /username /passwor
Well, I got one in a goodie cache, I was going to mention it in a bug report, it says it's worth 3,000, but when you actually sell it, you only get 300, was wondering about the disparity in values. Doesn't seem to do anything other than give you something to sell. I do have the save game.
Somewhere along the line, I lost the ability to just use the shortcut to launch FE. I get the popup to use the cli with username/password. THat works correctly, but it's a pita. I uninstalled/reinstalled, but still can't use the shortcut to launch, How do I fix? pek
I saw them out in the ocean, too, but that was in the last release, thought they'd have cleaned that one up. Didn't. pek
Picture says it all, I went into the tomb that spawns all the armies after you leave, this one ended up on top of a mountain, where I couldn't get at them and I can't lower that mountain: You need to clean up your positioning algorithm a little. If you can't walk there, you can't spawn there. pek Sorry, it looks like the screen cap is too big for the forum. But,
So far as I've seen, you'll have to keep you eye out for the popup saying so-and-so cursed city xxxx. Only way I've found is to eliminate the caster, unless there is some other way, treaties don't work, and they DON'T have to be at war with you to cast spells on your cities. pek
I think this is my problem, too (not sure about the path finding problems, but it does happen when a unit can't get there from here). I find I have to save, then exit completely out (we're back to ctd when trying to reload a save after an error). That's seems to to be the only way to recover from this error. pek
AI is definitely more aggressive about gathering treasures/hunting monsters to level up and could be better about recruiting. At least, I had a lot of hero's laying about to gather up. Haven't had a chance to get .86 on, yet, was having too much fun abusing the Rats Quest. But, i did actually have an AI declare war on me, even though they were about 80 points behind me. Is the declare war random or do we actually have diplomacy to worry about now?
Good, it started to get really annoying after a hundred or so turns (did you really think I'd let an opportunity like this pass by?) Did you fix my other post I just made? pek
Ok, I got this popup from Umber (not sure if means anything who it comes from): "We have -536870912. You have +1610612736. Something to laugh about....... or cry about" Maybe you need to stop Brad from coding now. The stress may be getting to him. Does he yell things like "I smell purple!" at staff meetings? Maybe increase his meds? pek Really, I've been doing beta'
I completed the rats quest, went back to get my Doom Club, or 300 gildar, or 20 capital points. Well, EVERY TURN I get a choice of the 3, and it keeps giving my 300 gildar (the 20 capital points don't seem to do anything) and how many doom clubs can a guy have? And, the choices pop up twice each turn. I also got the quest of the village and the bandits (reward is archers) twice. pek
By the time you started looking at WOM, there was very little of the original design left. The nice thing about the Internet is that stuff lives on forever. The early discussions and forums posts (including the early concept drawings, one of which I posted here) are still out there somewhere. You can easily look at the image I pasted and the final game and see how different they were. It has often been the case that forum users overstate t