jglazier

jglazier

Joined Member # 635919
3 Posts 12 Replies 4,788 Reputation

My two comments . . . Segway? Come on Froggy! You write this massive guided tour of all the new features, but completely leave out combat? Isn't that one of the big new selling points? New and improved combat? But, you don't mention or describe it at all. Ok three . . . my three comments . . . Yay - looking forward to this one, once you get past the Epic exclusive mumbo jumbo.

21 Replies 113,534 Views

I always move and then attack separately, so this has never been an issue for me. I can see how it would be useful, though. But, if positioning is important, than make sure you move and are positioned correctly first, then attack.

7 Replies 28,996 Views

[quote who="craig4140" reply="14" id="3548898"] You mention putting a starbase within range of a resource and both your planets. I thought that mining rings give no bonus to nearby planets? I thought it was only the Economic ring that gave direct benefits to planets? The exception would be if the resource is an artefact (like a culture or research artefact) rather than durantium etc. So is there any benefit to having a mining starbase within reach of your planet?<br

15 Replies 360,365 Views

Please, for the love that is all holy, please add invert X and Y mouse axis for camera movement on the map and in space battles. On the map, I am talking about holding the middle mouse button and changing the view angle and direction. I just can't get used to the directions you have the camera movements. I am not wired that way, and this 50 year old brain needs invert X and Y. Please, I say please again, please add this. All your games give me fits because y

2 Replies 29,104 Views

Thank you for the very cool introduction, Brad. I REALLY appreciate all the effort and passion you put into your games. One nitpicky thing . . . this is supposed to be a beginner's get started guide, but you then tell us to load up a game where we have played 140 turns or so! A beginner wouldn't have this, so it seems kind of silly to ask them to do this. Onwards!

15 Replies 360,365 Views

I'm just happy we're getting Beta 5 this week! I can't wait to see all the changes. You guys know what's best, so do as you will. The game is super fun already, and will only get more excellent with a bit more time. However, since you're here, I REALLY wish you would reconsider ranged combat, and not let it be unlimited range and able to shoot through obstacles. That is the worst part of this game, FE and LH. There is no place to

51 Replies 124,569 Views

This game is such an excellent surprise. I had no idea it was in development at all until I saw Beta 3 on Steam. I bought it and am having a blast. I think you guys have a real winner here, and I'm glad I took the chance with it. This and Gal Civ 3 will make for an excellent summer of completed game goodness. Yes, I said completed by the summer. Hopefully. [e digicons]:thumbsup:[/e] I'm mostly waiting for Gal Civ 3 to be

9 Replies 89,909 Views

Right. Otherwise, every battleground may as well just be a wide open field. What's the point otherwise? Choke points are cool, but nothing blocks a ranged attack now, and that's pretty lame. Stardock seems to always make great decisions, but I think this one is horrible.

5 Replies 24,048 Views

I just bought Sorcerer King. It is awesome, and I can't wait to see what's still to come. I have also played Elemental/Legendary Heroes since the first Elemental release. Anyway - will bows and ranged weapons just always have unlimited range, and be able to fire over all obstacles? Will you guys ever implement cover, so there is someplace to hide from bows and ranged weapons? I keep hoping that one of these games, you will fix this. It really ig

5 Replies 24,048 Views

Legends of Xulima. This is the best and most fun Wizardry type combat game I have played since . . . well Wizardry and the first few M&M games. I highly recommend Xulima. The developers are top notch, and the game is bug free and almost perfectly balanced. Give these developers some money visibility, so they can continue to make excellent games.

39 Replies 120,051 Views

First of all, I love FE and LH. The combat is fun, but could use some improvement. Mainly, ranged weapons have unlimited range. Is this changed in Sorcerer King? Do ranged weapons and spells still have unlimited range? Are ranged weapons affected by obstructions? Are the battle maps larger? Are there flanking/rear attack bonuses? Are there terrain effects for offens

4 Replies 19,484 Views