My two comments . . . Segway? Come on Froggy! You write this massive guided tour of all the new features, but completely leave out combat? Isn't that one of the big new selling points? New and improved combat? But, you don't mention or describe it at all. Ok three . . . my three comments . . . Yay - looking forward to this one, once you get past the Epic exclusive mumbo jumbo.
jglazier
Thanks for bragging about how rich you are. Yes, I'm a little jealous.
I always move and then attack separately, so this has never been an issue for me. I can see how it would be useful, though. But, if positioning is important, than make sure you move and are positioned correctly first, then attack.
I can't be the only one who wants an X and Y invert option, can I?
[quote who="craig4140" reply="14" id="3548898"] You mention putting a starbase within range of a resource and both your planets. I thought that mining rings give no bonus to nearby planets? I thought it was only the Economic ring that gave direct benefits to planets? The exception would be if the resource is an artefact (like a culture or research artefact) rather than durantium etc. So is there any benefit to having a mining starbase within reach of your planet?<br
Please, for the love that is all holy, please add invert X and Y mouse axis for camera movement on the map and in space battles. On the map, I am talking about holding the middle mouse button and changing the view angle and direction. I just can't get used to the directions you have the camera movements. I am not wired that way, and this 50 year old brain needs invert X and Y. Please, I say please again, please add this. All your games give me fits because y
Thank you for the very cool introduction, Brad. I REALLY appreciate all the effort and passion you put into your games. One nitpicky thing . . . this is supposed to be a beginner's get started guide, but you then tell us to load up a game where we have played 140 turns or so! A beginner wouldn't have this, so it seems kind of silly to ask them to do this. Onwards!
Thank you.
When I do certain things, I get sovereign skill points. What are these used for, please? I don't see where this stat is, or how to use it. Thanks!
This could be the bestest and awesomest change log in the history of change logs!! Very well done, folks! Now that it looks like the game is going be delayed a few months, this will certainly ease the pain in the meantime!
I'm just happy we're getting Beta 5 this week! I can't wait to see all the changes. You guys know what's best, so do as you will. The game is super fun already, and will only get more excellent with a bit more time. However, since you're here, I REALLY wish you would reconsider ranged combat, and not let it be unlimited range and able to shoot through obstacles. That is the worst part of this game, FE and LH. There is no place to
This game is such an excellent surprise. I had no idea it was in development at all until I saw Beta 3 on Steam. I bought it and am having a blast. I think you guys have a real winner here, and I'm glad I took the chance with it. This and Gal Civ 3 will make for an excellent summer of completed game goodness. Yes, I said completed by the summer. Hopefully. [e digicons]:thumbsup:[/e] I'm mostly waiting for Gal Civ 3 to be
Right. Otherwise, every battleground may as well just be a wide open field. What's the point otherwise? Choke points are cool, but nothing blocks a ranged attack now, and that's pretty lame. Stardock seems to always make great decisions, but I think this one is horrible.
I just bought Sorcerer King. It is awesome, and I can't wait to see what's still to come. I have also played Elemental/Legendary Heroes since the first Elemental release. Anyway - will bows and ranged weapons just always have unlimited range, and be able to fire over all obstacles? Will you guys ever implement cover, so there is someplace to hide from bows and ranged weapons? I keep hoping that one of these games, you will fix this. It really ig
Test. Please ignore. Nothing to see here. I wish I could delete this, but I don't see a delete post option.
Thank you, sir!
I understand that the combat viewer is not in Beta 3 as expected. Major bummer. Is there a best guess ETA for when this will get implemented, please? Thanks!
Legends of Xulima. This is the best and most fun Wizardry type combat game I have played since . . . well Wizardry and the first few M&M games. I highly recommend Xulima. The developers are top notch, and the game is bug free and almost perfectly balanced. Give these developers some money visibility, so they can continue to make excellent games.
Hmm. Ok, so combat is less of the focus in this game, then?
First of all, I love FE and LH. The combat is fun, but could use some improvement. Mainly, ranged weapons have unlimited range. Is this changed in Sorcerer King? Do ranged weapons and spells still have unlimited range? Are ranged weapons affected by obstructions? Are the battle maps larger? Are there flanking/rear attack bonuses? Are there terrain effects for offens
What do the red and blue dots next to your units in the left-hand column along the edge of the screen mean?