Hell lot of thanks, parrotmath ! I've didn't even noticed some of those ingame until discovered this thread and went to check my saves
jet800
I tried to go for summoner last game... well it's weird. Varg helps a lot early on, but next summons need tooo much of exp which is hard to get and there are much more viable perks that summons. So summons should be returned to book imo, but they should be made weaker if you're not summoner.
[quote who="sweatyboatman" reply="4" id="3343477"]Start a new game on a Large map with 6-7 opponents. Set the world difficulty to Normal or Challenging. Set all the AIs to Challenging. Play. You and your friend will probably have a much nicer time.[/quote] I'm playing at huge with World set to Hard and AI set to Challenging. On 0.8 AI still spams outposts and cities. Even more it forces dragons to leave their lair & wander which eventually leads those dragon into my lands. Fur
[quote who="gumbostu" reply="79" id="3340229"]Agreed 100%. I'd like to see the elements incorporated into all of the hero classes as well. I think it would be fun if a warrior with a fire spellbook has access to a different branch of skills then a warrior with air for example. It would make each hero a bit unique. [/quote] +1
[quote who="Derek Paxton" reply="6" id="3340152"] We have a big fix coming in 0.75 to address this. After the patch please let me know if you are still experiencing it.[/quote] ETA on patch arrival? This is happening for me too.
SoM could be done at 150 turn(if you're lucky with shards)... which is dumb. Furthermore rushing this doesn't actually hinder your empire(or kingdom ;)) in other means. So, dear Stardock, please move it WAY much further down the tech tree. At least final building(forge) or actual spell tech
Confrimed on Normal difficulty. However AI captured wildland on like 10 turn! (ZOMG!!!)