-1 here too.... Single Player is well Single and I don't want a GREAT Single Player mauled into a OK Multiplayer game.... With all that all sides must be equal BS that multiplayer Players seem to crave....
Beakie
[quote who="sweatyboatman" reply="6" id="3361803"] Kamamura is quickly taking on the mantle of our local troll. [/quote] What exactly makes his post a troll? he does have a right to his own opinion right?
SMACX OF COURSE!!!!
I don't see what the problem with snaking is.... I mean it's a single player game and it's not like it's going to effect anyones enjoyment except your own.... I guess what I'm trying to say leave it alone and spend your time fixing something that really needs it....
[quote who="Kalin" reply="57" id="3262171"]In my mind, if there's any real problem for new players, it's that the game is very complex and there's not enough of a guide on some of the basic strategies that you need to employ at the beginning of the game. Basically, because the first few things you do in the game is rather important, you kind of have to start with a rough strategy in mind and not just experiment and mess around in the beginning. This makes the game unfriendly to ne
1. Is there a way to play this in a window? 2. I know that crystal is a resource but what is it actually used for if i develop it? 3. I have found a pasture with Horses how do I develop mounted troops do I put an Outpost next to it to put it within my borders then click it to build on it? or, do I just need to claim it and that is all? and they will show up as an option when i design new units? 4. Sometimes I will see a red Exclamation Point over something what d
I agree elevation and Line of Sight in tactical combat would make this game perfect.... Of course, if done right but i'm sure Stardock could make it happen... Beakie
Does this game use any sort of Line of Sight rules in Tactical Combat? Beakie
[quote who="Tasunke" reply="4" id="3089420"]I agree that one option is to grey out the original train button. Another option is to allow the both 'train' buttons to select production.[/quote] If we allow this..... What's the point of having 2 buttons then? Why not just change the Name of the bottom one to say.... Units? Beakie
[quote who="TheRayster" reply="6" id="3013314"]Tough Choice... Unless you have seen his GF! [/quote] LOL Beakie
Personally, I'll take a 1.4 and beyond for EWOM EWOM, is the game i bought some 9 months ago and EWOM is the game I wanted, When i bought EWOM I had no expectation of their ever being a FE or third game game (whatever it will be called). I've got a feeling that FE is going to be a totally different game then EWOM and that's ok. I just want the game promised when i bought it in Augest of 2010. That's what got me excited not FE (although that sounds
[e digicons]:O[/e] [quote who="Lord Xia" reply="20" id="2882101"]Yay! I'm helpful! [/quote] Xia, As, one whom you have helped in the past. you might want to stop doing that. I mean PEOPLE will talk. LOL Beakie
Lua and C++
[quote who="Polistes" reply="10" id="2881025"] Quoting Ryilan, reply 7 It's simple, stardock doesn't place much faith in campaigns. So they don't care about them. Honestly, that's what I personally buy games for, and a game set as an TBS-in an RPG world should have a fairly STRONG campaign mode. but that's my two cents. I agree I like a detailed story for my games since I dont play online and sandbox g
[quote who="Mistwraithe" reply="54" id="2881099"]+1 for original poster. Elemental has moved forward a bit since release but it is still the same piece of software, just a bit more robust and tweaked. What is needed is a major shift, a huge amount of extra fun and strategic choices added to the game. I think Stardock are trying to get there. I also think they now have a team to get there. However I think there is still a long road to go. [/quote] I agree. Bu
[quote who="Alstein" reply="3" id="2875586"]Here's a legit question- how many of us want resources to be spent on War of Magic once FE comes out, if FE ends up a much superior game? I'd rather see the resources spent on what 99% of people will be playing, not the other 1%. That's not to say improvements from FE could be back-ported to EWOM, but I wouldn't want anything over token sums of money/time spent on that, provided FE ends
[quote who="Mystikmind" reply="30" id="2875110"] Quoting Beakie, reply 29 I wonder is it on Impulse? I will check there first. [/quote] Not sure If it's on Impulse. But I just reinstalled it to my Win 7 machine and works like a charm. So, if you do find it no worries about compatibilty on modern machines (Just remember to patch it and make sure you get and install the Windows2000/WinXP Patch from the Firaxis site). Beakie
[quote who="TheProgress" reply="18" id="2874908"]The biggest thing atm, standing in the way of making the game fun is the strategic and tactical AI. There is no point in playing if there is no challenge / threat / conflict. Aside from the AI, the magic needs more depth, heroes need more abilities (skill trees if possible), tactical battles need more depth (walls, gates, destructible elements, etc) and factions / races need more differentiation. [/quote] I also totally
[quote who="Lord Xia" reply="17" id="2874888"]I know what the OP is getting at. Now that we seem to have a lot of the foundation finally in place, when are we going to get the icing on the cake, the things that make the game interesting. Quest, faction differentiation, interesting landmarks, more items and artisctically diverse units, more diverese and interesting heroes, etc...those kind of things. Are we getting them in 1.3 or are those things only going to be addressed in
[quote who="Mystikmind" reply="28" id="2874994"] Quoting Beakie, reply 27 For the most part I agree But, I have seen AI Morgan in a long game on a huge map come into his own if I remember right he took out the Spartans and the Data Angels before he ran into my empire and died a rather quick death. So, I guess from what I've seen none of the factions in that game are brain dead .... granted Morgan's strengh's are not the greatest in a short bloody war but
[quote who="Mystikmind" reply="26" id="2874593"] Quoting Beakie, reply 24 Now, See I like Morgan it's the Spartans that are less then useful... IMHO of course, your mileage may vary.... Well as a player, you can get Morgan to work, but Morgan under the AI is a lame duck destined to fail every time, a waste of space. You practically have to play Morgan if you want 7 players in the game, because Morgan under the AI doesn't eve
[quote who="Mystikmind" reply="23" id="2874339"]I think Elemental could benefit most from more options. More options in the Dynasty system More options in charachter/empire creation more options in terms of different types of defenses verses different types of attacks such as in Galciv2. I am a long time fan of Alpha Centauri and i am still waiting for a game to come along that it actually better?? But, since no developer is
[quote who="TheProgress" reply="10" id="2874431"] Quoting Frogboy, reply 9 Probably never. I still don't like GalCiv in any of those areas. I knew you were going to say that. What about being up to your liking (within reason) in Elemental? [/quote] good Question.... My idea of fun is MOM, SMAC SMACX, AOW, AOW-SM, FFH2, GC, GC2 (never really got into SOSE not really into RTS's). You know all the ones people
I have read that Version 1.19 is due out on 1/27/11 and that this version is the beta to Version 1.2. So, in my mind Version 1.2 deals with stability and Bug Fixes as the change Log for 1.19 clearly points too. My Question is what Version number should I be looking for to add the Polish, Features, Tweaks whatever to make this game fun? Please understand I have no CTD's or any other problems with the actual mechanics of playing the game. I at this point am finding it extremely boring a