I think the overlaps do stack, but you can use up all your logistics on outposts, if your not careful.
Bill Farrar
I am playing a 1.1 game as the Priestess and have a few things I need cleared up. How do you use her Destinies Favor points to cast spells? I allied with Imperium and they gave me Sundros the Avenger for a hero. He has an empty weapons slot, but I can't find any weapon he can equip. Does anyone know what weapons he can use? Also, he can use vengence points to do things, but I don't know how he gets vengence points.
[quote quoting="post"] Sovereign Casting - You can cast Sovereign spells without using a unit's turn. [/quote] YES!!!
Yes, I always use autoresolve on overwhelming victory with good results. No hits or magic use. Save a lot on time on the easy fights.
Several of them will occasionally reduce the doomsday clock for you.
The one you want to use is the Holy Charge ability. Move up to a line of 2 or 3 bad guys and press charge and you zoom straight thru all of them. Great fun. It has a nice sound effect too.
Does anyone know if there is a way to upgrade or delete obsolete units, so they aren't taking up logistics spots? The only way I found is to do sole suicide attacks on enemy stacks.
[quote who="nightgerbil" reply="4" id="3575699"] I played ALOT last night. The best thing I found was using hypnosis with the kelsen heros shadow bolt resist debuff to steal drakes. Made myself a small army of dragons and thats fun rolling over things. I given them all chain mail coifs and gloves which makes me giggle just thinking about it but I digress. Is there any guide or data anywhere for what strength an army should be to handle medium/strong/deadly encounters? or are we all just
Thanks for explaining this. I feel so stupid now. All my look at the enchant screen and I completely missed the 2 tabs.
You can get them all. Make sure you cast tutalage on your hero. Give him a ring of tutoring as well.
How do you put spells on equipment? I don't see a way to do it at all.
I thought that you were supposed to be able to create your own magic stuff, as opposed to just using premade recipes. If so I can't figure out how to do it.
In the Curse of the Disturbed Quest, part of the reward was Doomsday Clock -10 and Doomsday Clock +10.
I met a couple of minors at last. I cut loose the pet wolves I was getting and sent them out exploring.
Found one at last stuck out in an odd corner. Just took a while I guess.
Is there a consensus on whether outpost upgrades are worth it or not? I have never built any in my games, but am now wondering if I am missing something.
I have noticed several times in tactical combat that when you click on a unit to move closer to the enemy, they will instead move in the opposite direction.
When I am at war the AI keeps casting Wither at my caravans. This might not be a bug but seems like a waste of mana.
How can you tell?
Banshees are easy. One good flame dart and down they go.
The Sythe of the Void that you get from the arena quest gives -100% experience.
I have noticed in my current game, several caravans wandering across the countryside. I thought that caravans had to go along roads.
[quote who="ElanaAhova" reply="23" id="3356809"]BTW, you meant an "altar," (place) not "alter" (not a place...), Oh, never mind, when the offering is placed on the altar, the altar alters into non-existence. Silly me. j/k[/quote] Whoops you are right. Used the wrong kind of altar. What I get for writing messages when I am about to fall asleep.
I tried out the new campaign and for the life of me, I can't figure out what to give at the frog alter. Does anybody know?
I have 2 arenas in my current game. And I have not hit control N. The extra will probably vanish when the first arena quest is completed.