> "...the lone adventurer is forced to make the voyage home on foot." Ouch. This could have been better written, as a voyage directly implies a journey by water (as does the included image), and then... "on foot"? It does not scan well. I volunteer to help with the editing (although it may be too late now). Nit picking aside, though, I am very excited to hear Elemental has gone Gold, and am greatly anticipating playing the Gol
Steve Dickson
> If there’s anything that would make the lives of Europeans easier in terms of getting the game via Impulse, let us know. I know people. I am an American living in a semi-autonomous province of a European country. When games do physically hit the shelves here, the price is awfully high. With Elemental, I am biting the bullet, and I have pre-ordered the CE game. I will pay the extra for shipping, but I am confident it will be worth it. <
> I don't know what role playing games you've played (pen and paper / computer) but I can't ever think of one that involves giving "motives" to the various monsters. Why did the trolls leave their lands? I don't think having an apparent motivation (even in an RPG) is any sort of basic requirement for a "living" world. Actually, the RPG called Glorantha does just this. Trolls began in the Underworld, but then, when the sun god was
You state: "Upon achieving level 1 in civilization, I am presented with 4 technologies to choose from. 1 of them is solid green (farming). 2 of them are nearly green (civics and engineering) and one of them is yellowish (Mining)." This explains a mystery to me. Many of your players are Red-Green color deficient. In addition to your color scheme, please attach some symbol to each technology, representing its likelihood of being offered. Keep Red/Green deficiency in
Resource Management... I think it was in CIV 3 that a player could send a Worker unit to a strategic resource, such as Iron. There, the Worker would be transformed into a Colony. As long as that colony was connected to a city via a road/harbor, without passing through enemy lines, then the player owns the resource! Of course, this colony was susceptible to being culture-attacked, but it was still a wonderful way to grab a resource in a crappy location, without going to