Fixed, thanks.
DerekPaxton
[quote who="Kalin" reply="22" id="3289317"]Um... that merc from the letter of Mark (Wallace)... is he really suppose to be worth 50 gold? Unless you changed something... he's so useless that I always sell the letter for the 18 gold instead. So basically, you'd be losing out on 68 gold for a really crappy unit. Maybe change him into a champion without DividesBattleExp (basically a henchmen) and use UnitJoinArmy instead?[/quote] Yeah, you are right. He was pretty awesome l
Either way is fine, the game doesnt read in that directory. So you can leave it or delete it.
I fixed version is up. If you have steam it will automatically update. If you got it direct then please redownload and reinstall.
Fixed. I've removed the wae costs form them and added a cost to use the Letter of Mark (thats why the maint cost was added in the first place).
Fixed, thanks.
Checked it out, its a bug. You shouldn't be able to train units with an equipment type you cant make, but you are able to with henchmen. I'll have to think about this a bit more. Nerd detail: There is a difference between champion equipment and trained unit equipment. There actually is no such thing as trained unit equipment, that's just a unit type that has a sword graphic. Making true equipment is a more e
It has been tracked down and fixed. The fix will be be in patch 1.1.
The previous issue was auto-completing improvements on game reload. FWIW this is a different issue. But I'm checking it out, we will get it fixed.
Fixed, thanks.
Fixed, thanks.
Tuidjy is correct. Each tick a unit adds its init to its action counter. When it reaches 100 that unit gets to act.
Fixed, thanks.
Aerouge, Are you outside of the US? We have a known issue we are working on for 1.1 where the game crashes on start because windows is set to use commas for decimals places instead of the periods we use. Oddly even if you set English as your language it still uses commas for the decimal places if your location is set as a country that does that. If this is the issue you can resolve it yourself by setting the character to use for decimal
Jugs traits increased about 130 in total training cost. Jugs base cost was decreased 150. So they are actually a bit cheaper than they used to be. As parrotmath said the only real change was that brutal nature was reduced 50% and their are more options for variety when designing your own juggernauts.
I like the reduction of influence from quests. I like the base influence on heroic. I like fixing the typo on air adept 3. The only problem I have is putting accesories on the henchmen, i agree that it makes them more worthwile. The problem is that it means you need crystal to be able to recruit champions. I hate to block off the pre-constructed champions from players that dont have access to crystal. Hmm... Maybe I will for the Torch Bea
Such great ideas. I do like keeping the base splash on the Juggernaut, just because it ties a special mechanic to that awesome creature. It helps set its tone, I dont want players to be able to turn it off. But I'm checking in most of your other suggestions.
*** Released 12/13/2012 *** Fixes Fixed Armor Piercing on all the Pikes, Shadow Broadsword, Druss Blade and the Ram’s Head Longbow Fixed warg sweep animation <span st
Great feedback, thanks. I'm looking at Curgen's Volcano (I think it needs a higher mana cost and a casting time) and Paragon's Gift (we need to fix the bug where it doesnt take hp if th sov is in a city) today. I've already rebalanced Destiny's Insight. Keep it coming if you discover other exploits.
We've verified an issue if you are on a warg or war boar mount. We are fixing it, thanks!
Nice avatar WhiteElk. [e digicons]:grin:[/e]
I was goofing around and made a Pony sovereign in my game. I forgot the AI uses my custom sovereigns so today I was playing and I was startled to see a pony king roaming in the wastes. http://screencast.com/t/oghgFb6S
I dont know who this is, I cant find any champion with that name.
Pralius, thanks, its fixed.
Fixed, thanks. It wasnt the targeting, it was the casting time on the Wither spell that was confusing the game.