I do not wish to insult u but if this is true, u r sad, very, very sad. At least he can spell, while your stuff looks like you were wallowing on the keyboard... I like the idea of having a nice, subtle yet satisfying (and optional) "End Turn" sound.
DireFog
The only real experience with tech stealing that I have is from 1.0X or some other ancient version. In a game with me and three or four other majors left, I got technologies every three turns for a while. It was almost annoying
Also, in a relatively tight cluster of stars you would probably be hard pressed to find black holes except for extremely short-lived ones that forme more or less spontaneously, or nebula(whatever the plural may be), that tend to span an obscene amount of space and would cover the whole play field even on a gigantic map. An area of space surrounding a black hole or neutron star would likely be sterile and still glowing from the time that entity was "born" considering the strength of radiation bur
I'd say some of the same people who are used to fly the other cannonfod... uuuh... I mean combat vessels
I really don't care for MP, so unless it was "free" (the beer one), I wouldn't buy it.
"The Drengin don't go hunting. The Drengin go killing!" *SCNR*
Based on keycode or actual symbol? (Meaning: can I use Y/X on a german keyboard layout?)
That would be the universe being bent, not the galaxy. We're pretty sure about how the galaxy works.
The sensor range was limited because larger ranges may cause serious performance problems, especially when combined with certain events.
Did you try turning down hardware acceleration for sound a notch or all the way? Several chipsets are extremely... crafty... when it comes to hardware sound.
Warp Drive III description: "to developer" should be "to develop".
I have the same problem on a gigantic galaxy, normal difficulty with all races enabled. Only the Altarians and the Drengin are really expanding, most of the others are just sitting in their home systems with class 19+ planets right next sun and spamming scouts.
Noirbear, that sounds more like a driver or even hardware problem.
Yep Bolo, would be cool to have some kind of "reaver" event that makes a planet go nuts and spam attack ships all over the place. (would need to grow ships from somewhere though, since the reavers wouldn't produce their own). Leaving a planet without population could give the chance of a minor "spawning" there, although that'd have a certain cheese factor to it. Just imagine being able to create minors. That's like having a goose laying *dia
... or spray it with greek fire. Even an M1 will eventually fail when you spray it with burning oil. Just dig a hole of the right size and depth, soak the ground with flammable stuff, and when the tank dives in *poof*. End of tank. Now, airplanes would be a different story altogether.
Even the ship captains/"hero" units would probably mean a lowlevel change of the combat system. Right now, combat is handled by having all attacking ships gang up on the easiest target each turn. That would mean that you'd probably lose those cpatains pretty quickly unless you're putting their ships in fleets with a bunch of cannonfodder. The black ops sound really fun, especially to flip a planet faster or destroy an orbital fleet manager.
And just think of the tech name... MOO, MOO 2, MOO 3, ...
Look at the yellow techs near the top of the tech tree, it should be an early tech at level 2 or 3. Just make sure that you have made enough decisions towards the alignment you want to have, the prices are pretty high and you can not delay the choice once you've researched the tech.
D1.007 is the combined bonus pack/patch package that was put on the web, mostly because the SDC servers were too busy at that time. .008 is exactly the same, just distributed via SDC. That's what one of the Stardock gals/guys (can't remember who) said.
Oh yeah. Culture, the silent killer. (Flipped the Drengin in the first campaign mission by accident ) One thing I haven't tried yet... Are cultural starbases really efficient at "remote" flipping? Situation: gigantic map, tight clusters. This makes for a scenario in which you'll have problems projecting your influence across several sec
I'm never directly going for a really strong military. IME, Galciv is one of the least war-biased strategy games. It has a lot to do with how you play though. If you violently expand then you'll of course have your fair share of shooting. However, if you manage to tangle the other civs in a web of culture-based conquest, interdependencies (broker some wars between them, great fun) and trade, you'll see that you slowly erode their territories without fi
The reason is that your purchase is under your spearhead.de account and you created your account here with your other email account. I more or less just asked to merge the accounts to the spearhead address. Come to think of it, I should've sent that mail to sales, right?
I'm also having a problem with the serial Already sent a mail to [email protected] about the issue. Well, at least I now have an excuse to get wome work done
Only AMD knows that, StarBane. If you ever scroll off the map by, oh say, five million sectors, you need it I guess that the "problem" ist the same with the FX60 as it is with the X2s since they aren't all that different. The FX CPUs are generally low-yield units that meet higher standards than the bulk of a fabs output, not drastically different CPU cores. Today'
had to disable cool n quiet, it was ramping down clockspeed mid-game and causing some horrible fps spikes. From 1,8ghz ro 750mhz and things would just die. *shakes fist at amd* You're shaking your fist at the wrong people. AMD is just trying to lower your electricity bill. It's a bit hard to decide w