A big one to add that I didn't see: (1.06) After saving and re-loading a game where any of your squads have lost members, those lost members are never replaced, i.e. the maximum hitponts of that unit is permanently reduced.
ith
As cephalo said, MoM, MoO2, and Civ 4 are structured very differently with regards to how different races are handled. I'll outline them here to get everyone on the same page. In Master of Magic, races are handled at the city level. You choose a race for yourself at the start of the game, but it has no (or very minor?) effect beyond choosing the race for your starting city. The race of each city determines what buildings and units can be constructed, the race of the population that li
I'm surprised you left out these, Elemental's great grandparents have great intros: Master of Magic - http://www.youtube.com/watch?v=aMNk-YlpuBo Civilization - http://www.youtube.com/watch?v=OlPfjlyMdfk (admittedly, pretty much just the music here) Master of Orion 2 - <a href="http://www.youtu