Good to see AI work continues. Nice touch to the tactical action bar indeed. Hopefully some serious bugfixing is going on too as I see a lot of reactions from people being a 'bit' disappointed that there are still bugs that were already present in beta 2.
LordTheRon
I have a preference for medium. Play large too, but medium would be the best testing environment I think.
Yep, it's totally standalone.
There is? Thanks for the heads up. Which 'school' does is belong too or is it researchable?
I don't agree. Pacing could be tweaked a little bit, but for me there is enough to do. Like others said. The beginning of the game is mainly for exploring with you sov and champ, finding loot and gaining levels. That's a design decision that makes this game different from eg Warlock: Master of the Arcane which has much more pacing in the beginning because of other design decisions. About pioneer spam, I don't really have a huge problem with it. I expanded on par with
Sorry, doublepost.
Eeeewww, is that one still in :( That was the reason I stopped playing beta 3, since there's nothing you can do about it as a player as we don't have a disenchant spell. Luckily I haven't seen it in my current game, but this is quite a showstopper imho. Hope they fix it soon now.
After a first long evening of playing I can only vote excellent. Sure there's still room for improvement (like the bugs Joasoze described) but it's an enormous leap (once again) over the previous beta and really feels like a complete and fun game now. Another few bugs that are still here: - arrows occasionally coming from the side of the screen in tactical combat. - caravans still appearing and doing nothing? - AI sending lone heroes into enemy territor
[quote who="mastroego" reply="21" id="3207209"] The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail. Same here. There it goes my planned evening, after 2 hours of download. VERY annoying. Second time it happened, too. Last time it was because I skipped an update and the patches only work incrementally while only the la
Mine (downloaded the upgrade) works like a charm and installed without a hitch. First few hours of playing and I'm really impressed. All the new additions work really well. - City building is great fun and I'm really contemplating what to build next all the time. - Love the way essence works in combination with city enchantments. - Flipping outposts is much better than getting them destroyed. - I flipped a Magnar outpost by 'outculturing him&#
[quote who="Magog_AoW" reply="66" id="3207066"] Quoting redskittlesonly, reply 64We always run on EST time Grrrrr! *googles*[/quote] Hehe, just check your windows clock. That's usually enough info for me.
Jeeeeeej!!!! And a whole evening ahead of me. Thank you Stardock! :)
I sure[quote who="seanw3" reply="48" id="3206997"]I am guessing 5:00PM PST. Should we start a pool?[/quote] My bet (and foremost hope) is four hours earlier. I'm on GMT+1 so 5 PM PST is way over midnight here. I'm going for 1 PM PST. [quote who="Derek Paxton"] Added the ability to have goodie huts/lairs/quests/etc give items of certain rarities. A low level goodie hut can give a common item. A dragons lair always gives a rare item. This means we ca
Terrain bonuses, line of sight, cover, all very interesting features that I would really welcome. Thing is that it's going to be even harder to programm the AI to make the right use at the right time of these new features. So I'd rather have the current model with a fully fleshed out AI than extra features that I can abuse easily to beat the AI. It's a hard balance, but for me tactical combat it only interesting for the big fights where it really matters. At that point I rea
[quote who="Heavenfall" reply="33" id="3205137"]Frogboy programs the game's AI. It is crucial that he understands how to optimize his own gameplay, in order to optimize the AI's. This is not a case of one player trying to one-up another player. This is a case of the AI developer making obvious mistakes which are then repeated by the game's AI. You see Frogboy moving all his units poorly in the tactical battle? And does that remind you of how the AI moves its units? It should... so
Very nice way to ask what a lot of us want to know. Very much hoping for a release on the 16th as I've got just the time to play that evening.
Ah yes! Finally a beta 4 AAR. :) Thanks a lot [e digicons]:frogboy:[/e] , great read as usual and some very nice screenshots showing off lots of new stuff. And as others pointed out already, great UI changes with the biggest plus being the spellbook, but I must say the icons look way better too. Is the target for release still August 16?
[quote who="Dr Awesome" reply="207" id="3198736"]So, I confirmed that I have the latest Beta version, but it seems that none of these changes are implemented. What am i missing? Also, is there a guide for shortcuts/controls anywhere?[/quote] Beta 4 hasn't been released yet, that's why. Latest news is that Stardock is aiming for the 16th of August to release beta 4.
Yeah I know the feeling. Getting my fix playing Endless Space, Sins Rebellion and Warlock in random order.
Totally in favour of a cap. 4 sounds feasible but scaling with monsterlevel is agreeable too.
[quote who="Bellack" reply="20" id="3197013"] Quoting LordTheRon, reply 15 I do like the 'go big or go home' concept, but sincerely HATE maul. Not because it's overpowered but because it's totally luckbased. If I play boardgames I don't like them to be luck dependent either (no Risk for me). Sure a bit of luck is fine, but with maul it's over the top sometimes. Thing is that most players just do a reload after some incridible maul action badly injures th
[quote who="StevenAus" reply="16" id="3196946"]I don't mind Maul doing 0 (minimum) hits to 4 (maximum) hits every attack. Normally you will (or the enemy) will get 2 or 3, but having a maximum of four allows some luck without completely submitting to the luck monster. [/quote] I agree with you there. There's still luck but luck you can calculate on.
I do like the 'go big or go home' concept, but sincerely HATE maul. Not because it's overpowered but because it's totally luckbased. If I play boardgames I don't like them to be luck dependent either (no Risk for me). Sure a bit of luck is fine, but with maul it's over the top sometimes. Thing is that most players just do a reload after some incridible maul action badly injures their carefully nurtured hero. Therefore it doesn't have a real function as i
[quote who="alaknebs" reply="22" id="3196880"].. hey.. i use 1280x800 on my screen. default res of 1680x1050 just have the text look too small, especially when the screen is a fair bit away from my face by default. (22" screen?) [/quote] Ehmm, maybe you should consider getting glasses. [e digicons];P[/e] I'm using 1920x1080 (native resolution of my screen) whenever I can. Lowering the resulotion washes out the graphics.
The Witcher 2, which is a really awesome game! Torchlight