mlepinski

mlepinski

Joined Member # 628490
2 Posts 3 Replies 240 Reputation

[quote] I cannot find a real world example of how the culture system in sins works. Needless to say, I am not a big fan. [/quote] I think reasonable people can disagree on the importance of "soft-power" in the real-world, and whether "culture" as implemented in Sins is a reasonable abstraction of "soft-power". However, I also think that such debates are missing the point. Clearly, there are no examples of phase-missles in real-life, and yet the inclusion of a weapon

16 Replies 5,256 Views

Thanks a lot for the replies. (Not all games have such friendly and helpful player communities ). I can see how if damage causes mitigation to go up and mitigation decays over time, then lots of DPS will result in a high mitigation value over the course of the battle, and low DPS will result in mitigation hovering at a lower value. (E.g. it seems that if a ship is taking 10 DPS, then mitigation decay will offset any increases and mitigation will stay at 20% and if a ship

13 Replies 28,806 Views

I recently pre-ordered the game and therefore am new to the Beta. (Although the game makes an incredible first impression.) Being new, I am having trouble understanding the damage mechanics. Each of my ships has two "health" bars a "shield" bar and a "hull" bar. It's clear that when both of these bars are gone that the ship blows up, although the difference between the two bars isn't clear to me. --- It seems that out of combat, the shield bar regenerates faster than the hull

13 Replies 28,806 Views

The manual doesn't say anything about running mate selection. Choosing the right vice-president seems to be an important decision in the campaign, but I have no idea what advantages one running mate has over another. Any insight into how others go about picking running mates would be greatly appreciated. Thanks, - Matt L. ;->

6 Replies 7,859 Views