Omnax

Omnax

Joined Member # 626484
1 Posts 28 Replies 112 Reputation

It seems like tactical combat is the hot topic at the moment, and I have to agree, tactical combat at the moment is bland, and in some cases stupid... So I was thinking about it a little bit, and come up with some ideas, which might be interesting... so here we go: 1. First of all I would like to see smaller squares in combat, I do not really like when you attack an unit it just run closer and then you attack it. Units should have different sizes and those units

2 Replies 4,464 Views

I do not want to be rude or anything, but have you considered make smaller squares in tactical combat? I mean, at the moment, if you attack somebody, that unit runs arround in that square, which is a little bit stupid for me.... also, how you will add something like a sweep attack etc... which attack more units arround? Would not be better to have smaller squares, where bigger units take more squares, like 4 for dragon and one for normal army etc? It would look and feel more realistic t

21 Replies 52,747 Views

Enya is fine, but most of her music is very similar, and to be honest [e digicons];P[/e] she is not the best singer, but it sounds nice... I love Enigma [e digicons]:thumbsup:[/e] . Especially the first one MCMXC a.D. , Or Jens Gad - Le Spa Sonique wonderfull album. Bliss - Quiet Letters is also very nice. Check it out :-)

83 Replies 264,172 Views

I do not want to see, game too fast paced. I actually like, that things are taking longer, first of all, turn are faster because you do not have to change build order, in every city you have. Second of all, if something take longer to build, you have to think more about what you build first and what you wants to build later. And Third of all, scope of elemental, is much much bigger then MTW, or ETW and later on it would be draging alot.

31 Replies 23,264 Views