ROBOTECH2140

ROBOTECH2140

Joined Member # 6245751
0 Posts 0 Replies 55 Reputation

Hello, I'm really excited by the potential of this beta. So far it's got plenty of nostalgia reminiscent of Star Control II which is awesome, but the new style is also fun and eye-catching. In melee, the controls felt a bit unresponsible and the lack of screen wrap around meant you couldn't catch up/double back on some ship types so you were forever out of range. I also agree with others about the crew/battery meters - either use plain columns or plain units, combining t

31 Replies 27,841 Views

I'm really excited by the trailer and the progress that's been made. I think you guys are doing a great job of capturing the style and flavour of the Star Control games. Bright colours, clean and simple user interface, fun world design, I think this is shaping up to be a game Fred Ford and Paul Reiche III would be proud of :) Just some feedback on the alien featured in the trailer: I liked the style and design of the alien except the appendages appear to have fi

46 Replies 434,269 Views

I'm really excited at all the progress. I think this is shaping up to be not only a great tribute to the original games but a really good game in its own respect. :) Regarding Canon, alien races, and the multiverse: you could have some new races as distant offshoots of originals (with Paul and Fred's permission of course). A colony ship of an original race accidentally gets sucks into a Hyperspace/Quasispace wormhole and ends up in the new StarControl unive

5 Replies 21,751 Views

Thanks for the opportunity to be part of the Star Control Founder's Program. Star Control 2's unique blend of action, adventure, exploration, customization, humour, and lore made for an immensely entertaining and memorable experience. More than two decades later, it is still one of my all-time favourite games; one I still play through every few years. There are very few games that can match that longevity. Having seen the initial contents of the Founder's Va

52 Replies 217,725 Views

I would like to see the space combat readn relatively simple and arcade styled, with some automated RTS elements (like the Kzer-Za Ur-Quan dreadnought fighters). At it's core, Star Control was about fun and light entertainment, not hardcore space flight simulation or doctorate level economics and glacially slow tier progression (I'm lookong at you EVE Online).

38 Replies 325,445 Views

As far as technology for new alien races, I would lile their to be that uniqueness that made individual ships / races interesting, while maintaining gameplay balance. I really enjoyed upgrading and customising the flag ship in Star Control 2 and would like to see this element return. I would also really like to see tiers or other ship classes for the new races. For exampke, an Earthling Carrier with automated fighters (like the Kzer-Za Ur-Quan Dreadnought), an Earthling battles

105 Replies 433,729 Views

I agree that Paul Reiche amd Fred Ford's original creations / alien races should not be altered without their involvement or consent. Along with new races however, I would really like to see races that influenced by original alien races. For example, races that united (a hybridization like the Chmmr or an alliance like the Zoq-Fot-Pik). Or perhaps an evolved or sub-species that can trace their roots to original races (like a Human/Syreen r

105 Replies 433,729 Views

Hi Brad and everyone, My name is Greg Williams, and since first playing Star Control 2 when I was 12, it still one all my all time favorite games. One that I still reload every few years, and enjoy just as much as I did the first time. I struggle to find a game of the same caliber in the modern age. As others have said, it has a perfect blend of arcade action, adventure, light resource management, exploration, ship customisation, quirky char

60 Replies 393,336 Views

I know there may be some issues in continuity and creative rights, but I woold really like to see the original races return. They were such fun and enjoyable races and interactions, they made up at least 30% of the games' appeal for me. Whilst most other games featured stale, cardboard cut out, character templates SC2 had living, breathing, characters. It almost felt like you really were having a conversation with another being (even when/especially when it degenerated into name calling)

105 Replies 433,729 Views

More than 20 years after Star Control 2 for thw first time at 12 years of age, it is still one of my all time favorite games. I still load it up every now and then and enjoy it just as much as I did the first time. Hearing about Stardock's reboot of SC2 is the best news I've heard in a long time (after the unspeakable disappointment of Star Control 3). I&#3

8 Replies 34,466 Views