[quote who="bpalczewski" reply="5" id="3356350"] Quoting Hozy, reply 3This is great, don't get me wrong, Thank You So Much!! & ultimately i'll end up doing it that way...but I'm sorry I want to play the game not manually add feature into the game that should be their in the first place. Not everybody who buy the game is a game programmer or cares to be. I want to turn on the game & be able to do this from within the game, no directory search, add this value for
Hozy
Well it would just replace the newly created Heroes with the attributes of those already created for the game. Just a Picture change really, keep everything else the same.
This is great , don't get me wrong, Thank You So Much!! & ultimately i'll end up doing it that way...but I'm sorry I want to play the game not manually add feature into the game that should be their in the first place. Not everybody who buy the game is a game programmer or cares to be. I want to turn on the game & be able to do this from within the game, no directory search, add this value for that, substitute,paste,copy,save. It time consuming and it's
I thought the game would have more customization in it. I'm bored with the heroes, why can't we make our own the same way we can make our sovereigns, that would be a great workshop addition. Keep the abilities that comes with the heroes in the game, just let us substitute it with one of our own creations.
I don't like the liner progression of skill trees, in every game the level up process will be the same. I'd rather the skills be random so that it's a different experience every time you play. Even though you are given 4 or 5 choices to pick your next skill it's same the 4 or 5 choice every game, it's boring.
This should be included within workshop, it should as easy as it is to create a sovereign.
I find myself not using a lot of the improvement with my cities because the unrest is already at zero & further improvement would just be a waste. I was thinking what if further unrest reduction after your level is at zero would produce some type a benefit to the cities,a small amount maybe .5% or so for every point toward increase production or income values & get you to have a reason to use the improvement instead of them just sitting in queue
Wow, This looks really good check it out!! http://www.snowbirdgames.com/eador/?lang=en
Sorry tried to do screen shot just forget it I'll figure it out
Mahagony has no space to build why would that be?
Is this explained anywhere? the manual, the Hiergamenon. I've looked thru the forums I still don't get it !! Every time I go to build a new city I get this. My latest game has my 2nd city five sq from another city no swamps and still I can't build anything. I don't know how to do a screen shot Makes the game totally unplayable, there's been so many changes in the game without in game or a updated manual documentation on how this stuff wo
Hey Frogboy, can the high score table get some love, I'd like the game to keep a record of past game scores and a way to look at them any time I want.
I don't know, this has been asked a couple of times now, I for one have been wanted this from the very beginning but no luck. At this point we may have to do without it or wait for it in a paid DLC
Will we ever be able to make our own NPC's, maybe using Workshop or something?
So still no hall of fame or high score table? This kills the replay ability I really thought this would have been included in the finally version [e digicons]X([/e]
So still no hall of fame or high score table? This kills the replay ability I really thought this would have been included in the finally version [e digicons]X([/e]
It's to bad that the games differences was not reflected visually there is a lot of diversity among the races stat wise, but they do mostly look the same. Let us create our own races with a wide variety of cosmetic: Horns, Antennas, A third eye.... hell no eyes, hoofed feet multi limbs, wings ooooh I like the wing thing....... now there's your DLC Pack !! Eye Candy goes a long way
By the way things are progressing it's way to soon to consider the game to be even close to being playable, they are still experimenting with game mechanics, so many details are going to get over looked. I've learn over the years to be patience, this is my number 1 game that I'm looking forward to, that being said I've given myself a time out when it comes to the progression of this game. My attitude is take a long as it takes to make the game right. I'm not expecting this
I'm a little confused, the whole issue as to whether or not the game is to hard should be solved thru changing the difficulties with in the game. I don't think changing the game mechanics it the answer, if your play on hard or even normal & your coming across a little difficulty or getting steam rolled on the higher setting than, well, OK that's how it's suppose to happen, however if your on novice or some other low level game setting & your getting steamrolled than, y
I think that it's great not to have a cheating AI as a matter of fact that's why this game has the potential that it does, plus the pace does quicken as the game goes along. I personally like to have maxium monsters & resources in my games it give me plenty to do in the early stages, matter of fact I wish there was a higher setting for the amount of monsters & resources.
I could be wrong about this but i thought that previously when the turn button glowed that meant you had no more moves for your units & no cites were idle, it was a great way make sure you didn't over look anything.
I liked it to, but the kids were a bit much, & did not fit into the timeline of the game, I would be happy if the Sovereign could marry & just leave it at that.
I can agree with some of these issues, but keep in mind that FE is in beta, some of the issue your having will hopefully be address as the game gets closer to gold, but as for the pace of the game i see what you mean. I can only say that this may not be the game for you. the pace in FE is slow in places, not every turn something dynamic is going to happen, instead you often have a slight push toward your goal, but it effect many parts of the game. I happen to like this type of stra
The A.I. should scale behaviour in terms of difficulty. What difficulty were you at ? I would hope, the harder the difficulty the more aggressive the A.I. behaviour should be so a low setting should solve the problem. Remember you can customize your A.I. opponents!!
Is there any news on how & what the workshop will have in it, i'm hoping we'll be able to make our own ncp's using a graphical interface much like when you make a new unit in the game.