Heart of Darkness: This unit treats all spells with effects based on shards as if those spells depended on Death shards as opposed to their normal types. Root: Target unit's move becomes 0 for 5 turns, and has regeneration and avoid prone in the mean time. Magnetize: Move a unit(ally or enemy) adjacent to this unit. Jab (Spear Skill): Attack a unit within range 2. Ignore defense. Trap (Strategic): If an enemy unit steps on the target square, it ca
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