Cool mod. Just one thing - the greatsword icons leave much to be desired. Feel free to use icons from my mod, I got 8 good ones.
Soronarr
It's like playing on a mini-screen with the UI on a large screen. A lot of the screen is just black. http://steamcommunity.com/sharedfiles/filedetails/?id=604886437 Messing with the options so far yielded no results. This is a laptop (Pavilion dv6) that played Fallen Enchantress without issues, drivers are updated.
You can try my mod (Vaynar). Jsut grab it from the Nexus. It has two-handed swords
It should be attanable trough the Mount Quest only. I didn't make it with unit design in mind.
[quote who="GFireflyE" reply="49" id="3477703"] Now playing Paladin ver 0.92 and Vaynar ver 1.1; starting a new game: - You mentioned that the Church now has a new icon. I am not seeing those changes.[/quote] Hmm.... I'm sure it's in 1.1 too. In the build list(and on the map), the Chuch should now look like a cross. [quote] - Why can't King Ellderon wear a Padded Vest?[/quote] He should be able to. It's a normal
I just wanted to copy the Cathedral from my kingdom in Minecraft: https://www.youtube.com/watch?v=VpSu7qIhMPQ
Next version done and up!
Well, let's start collecting then. AFAIK, the AI cna use custom designs with any fiddling. It's easy to contribute designs and easy to make them. I have a few for Pariden and Altar.
It *IS* his Path of the Paladin. I just provided a few tweak files for it. Meaning you have to download davarna's mod first and then copy over my tweaks. They tweaks basically alter the tree a little to make room for a few more abilities, tweak a few existing ones, add new icons. And also alter one quest.
hey davrovava, I love your mod. Just FYi, in my mod (Kingdom of Vaynar) I added extra files that tweak the Paladin abilitites of your mod and some other stuff. And extra icons. Maybe you can use the extra icons.
Updated to 1.08 New units and re-blances. Nerfed the two-handed swords.
Did you install the Path of the Paladin mod and then OVERWITE it with my files? I replaced some icons with new ones.
Adding mucis? I have a few nice tracks in the .mp3 format, and I made a new music file for my faction (and speciifed the new tracks in the RaceConfigs) But it doesn'tshow up. I can't hear the new music. Does anyone have any idea (I put the music file in both mods/Vaynar/LayerdMusic and in the core directory LayeredMusic too)s
Odd.. Not sure why they aren't showing up. You have the latest version of the mod?
Where are all the images?
Don't move the tiles...leave them where they are. Copy the entire Vaynar folder directly into your MyDocumets/MyGames/Legendaryheroes/mods folder. The Tiles folder should remain in the Vaynar folder
New question. What do I need to do to have a unit appear in the build list, but - that unit uses equipment not avaiable to other unit - that unit itself cannot be designed If I set the to 0 on an item, will any unit even be able to use it? Or does it only remove it from the unit designer? Likewise, what effect does have? Lastl
Big update. v.07. Everything should work properly now + new stuff added. B.t.w. - definately works with Mages and Demons and City Defenders. If you find you can spam the Champion Spell like crazy, it's because I forgot to change the test values. Easy fix - find VaynarSpells.xml and simply uncomment (delete the ) the cost part of the ChampionsCall spell. There is
If you're level 5, but don't have enough fame to recruit a level 5 hero, and only get it once reach lvl7, you will never be able to recruit any of the lvl5 heroes. From all the testing I did, the determines which heroes will be available.
Question: I made a spell that starts a quest, a quest with gives you an option to recruit one of 3 heroes. I was wondering if it is possible to make changes to the heroes depending on the Sovereigns level? Champions have the tag, which is basically their level, and the level at which they will appear, and the values used in-game are 1,3,5,7 and 9. I honestly don't like this mechanic, as the window for getting a champion is
UPDATED to v1.05!!!
Is it possible to make an armor that has different apperance based on gender?
Gah. I'm loosing my mind over this. I either can't get my units to appear on the tech tree, or I can't get them built. This is maddening! Here is the v04 test version (not uploaded to nexus yet). http://www.mediafire.com/download/o37c3z0c3f49xac/Vaynar_mod_v.04.rar Can someone take a look at t
It doesn't alter any core files, so It should, but I haven't tested it.
Because it'0s missing one of the most important option - landmass shape and/or water/ocean frequency. I detect maps that are basicly tiny islands or strethched patches of land. No where to go, so restricted. And yet the game LOVES to generate tons and tons of large lakes everywhere. Now I have a problem with that, because I'm the kind of player that will re-start the game 1000000 times until he gets the exact conditions he wants. Its'