Can you figure how to make the commander start in back instead of being out front?
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I use them all the time but so far only to steal techs. Haven't figured anything else out yet
question for you. What is the attraction for GoG. Never used it. Steam seems to work well. [quote]If I invest in the diplomacy tech then, from what I can tell, all I'm really doing is buying myself some time to fleet up before most if not all the AI's would inevitably declare war on me. [/quote] That is basically true but it also opens other doors like alliances [quote]As far as I can tell, in GalCiv 3 there's no AI that will truly want to behave ben
thanks joeball. I did search but it helps if i spell it right[e digicons]:blush:[/e] . It is in GalCiv3GlobalDefs.XML
Can someone tell me where weapon cool down/rate of fire times are defined. thanks in advanced
Foggy I have cone to expect rushed releases form you but that is offset by your commitment to fixing issues in a timely manor and your responsiveness to the community. I have said it before (and often) that buggy rushed releases lead to bad review's by those who expect a more polished release. Personally i knew what i was in for when i brought Crusade (sadly not a founder) and figured the growing pains were worth all the great changes. While MANY issues exist, it is a great
good question . i have not found a way to do it
put spys and leaders in counter espionage.
do you know whet civ is stealing them ? I don't think it has happened to over several games now
Are you putting the altered file in the MyGames...MOD directory? Several folks have said changes to files in core directory do not take. I have modded all three files you cite and it's working fine
title thanks
I would respectively disagree. Less micro in most areas more in some but overall a reduction. It is a completely different game (need work but 3 updates in ~ a week). I had (still have) a hard time breaking my old GalCiv play style and after 6 or 7 crusade games i am still learning how to play and develop new strategies.
[quote who="Franco fx" reply="5" id="3677441"] They are scaled. On a tiny map you only get 4 admins and one is used for the survey ship [/quote] I think he means the number of points you get for each admin citizen should scale
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[quote who="FreedomFighterEx" reply="1" id="3676807"] Isn't their role is Escort? [/quote] No it is support. xml and mouse over commander confirm this
General Pants. Well said. Folks in this community are great [e digicons]:thumbsup:[/e] . FreedomFighterEx- gata watch that pill taking [e digicons]^_^[/e]
I am using time travelers and knowledgeable. Hives can not be built
I THink your problem is the campaigns are not compatible with crusade. and no you can't fix it with the console. (type help to get a list of console commands)
yes, several times. A fix is mentioned in the patch beta (should be released this week)
thanks, got it
it was there, (on Steam) now it's not. Did you pull it?
i know i have seen multiple prerequisite tech but that was pre crusade. Not at gaming machine so i can't tell you where
yes to both see https://forums.galciv3.com/482959/page/1/#3676665 for more insight to this
[quote who="Stalker0" reply="12" id="3676664"] Definitely agree with this [/quote] Me too! Definitely should get the admin back if ship is destroyed but i want it back if a starbase is destroyed or decommissioned. Frog said this would be "gaming the system" don't understand how. I do not want to mod the game to give 99999999 admins.
it is a support ship and supports are supposed to be in the rear. In all my battles It is in front and charges into the fight with no armament or weapons taking lots of damage[e digicons]:(O[/e]