a0152570

a0152570

Joined Last seen Member # 6037445
96 Posts 216 Replies 3,754 Reputation

[quote who="thimon2k" reply="1" id="3526518"] "allies" who are blocking the road. [/quote] Don't know if you watched the stream so FYI... SD did acknowledge this (allies blocking roads) and is fixing the problem.

11 Replies 7,424 Views

[quote who="thimon2k" reply="1" id="3526519"] Have also seen this problem with cities e.g. where no road are formed between a new city and the old city. [/quote] Yup, cities take time to establish a road connection and it does not appear to be related to any city building, my observations suggest the further away the longer it takes. No idea why SD put in a delay for settlements but outposts do it instantly. I Like the instant approach but would be

2 Replies 2,774 Views

When you select a unit and click its destination, it does not move in a straight line. It may be looking for the shortest (least movement points) route and usually does a good job of finding it. However there are many times when the path between start and end has no intervening tiles with movement penalties; as shown in the picture below. Most of the time this is no big deal, however when you are trying to uncover the FOW and you unit takes a detour for no rea

11 Replies 7,424 Views

dominion spell - i am sure this is not what was intended. * costs 0 mana, never misses, permanent, basically same as hypnotize I have heard you guys mock hypnotize but i think it is good. Convert high lever SK units at 0 log. Builds a powerfully army early

0 Replies 1,588 Views

[quote who="Squiggled" reply="4" id="3526214"] There's also a city enchant that gives +1 logistics to a city. It doesn't cost any essence and is stackable. Basically gives you infinite logistics. [/quote] OMG, i did not know that you could stack +1Logistics and did not notice it was not using up essence . Great find ... i bet this will change. Going to give this a try [e digicons]:D[/e]

6 Replies 23,962 Views

[quote who="geniusisme" reply="33" id="3526215"] 2. Empire building is a must. Without it it is no more 4X, even assymetrical one. For me it feels almost ok now, but a little bit of additional city spaces (or ability to create them via spells, quest, etc) would be nice. [/quote] Strongly agree. I understand the comments and premise of the doom stack concept. I like to play both styles, at times just racing a doom stack, other times taking my time g

34 Replies 183,946 Views

Minor map anomaly Note the area highlighted, nothing is in it so it should be dark but it is not. http://screencast.com/t/rTa5VnlN Zooming into the area in question you can see a mystery yellow blob. May or may not be the reason for anomaly. http://screencast.com/t/Cliq4xsqfW7

2 Replies 3,902 Views

[quote who="Borg999" reply="1" id="3526142"] I don't know if this helps, but when I have a location I want to remember, I send a scout there and set him on "guard". Then when I'm ready to go to the location, I just click the units icon to bring me there. [/quote] Thanks borg. have used this method and it does work but with obvious limitations the biggest (at least for me) was using up valuable logistics

2 Replies 3,021 Views

[quote who="Squiggled" reply="1" id="3526075"] Interesting that the question of capturing all shards came up as I just tried doing that about a week ago. Chant of Vitality + 7 chaos books = super-easy to capture all shards on huge maps. [/quote] Great Job Squiggled [e digicons]:thumbsup:[/e] . What difficulty level were you on? I have tried the exact strategy a couple of times but i was unable to produce pioneers fast enough to captu

6 Replies 23,962 Views

[quote who="thimon2k" reply="1" id="3526039"] and the mountains look so good with a little hat [/quote] Agreed, but attic trees? not so much Still think harvest spell should harvest, arctic or anyplace else

3 Replies 4,311 Views

Please, PLEase, map markers, PLEASE Ok I know I already posted this topic, but having just finished a large map I was VERY frustrated. During early game exploring I located a hero statue and key minor race quest caves/monuments. Being early game I was not strong enough to take out the baddies standing guard. By the time I was able (mid game) , I spent 30 min trying to find them again. Taking a lot of fun out of the game! I know it i

2 Replies 3,021 Views

* The strategic map typically does not show tile resources correctly for new settlement. i.e. tile may show no resources or something like 3 food/4 production; when the settlement gets to level up the resources on that tile are different. * Thunder strike can be cast centered on a blocked tile (like one with a stone on it). All of the sournding tiles take damage and hero does not teleport. * Chaos enactment of dodge: seems too powerful or last breath is under powered.&nb

3 Replies 3,384 Views

I did this as an experiment. Large random map, commander sovereign, start game and beeline to the "reveal heroes" skill, quit and repeat. I did this 10 times to see how many and what Secondary heroes would be in the game at frozen hero monuments. results: 6 games with 2 additional heroes, 4 with 3 additional heroes. Hero occurrences: Tan-9; Nap-7 , Per-3 , Kep- 5, Dor- 0 Could just

0 Replies 3,231 Views

[quote who="Frogboy" reply="25" id="3525652"] Quoting Borg999, reply 24 Honestly, right now with B4, I'm finding the items I can craft to be mostly underwhelming. Even with the enchantments? What sorts of things would you like to craft? [/quote] With enchanting i am

34 Replies 183,946 Views

[quote]Dire Shops (shops run by SK cronies where you can spend doomsday points to get certain, special equipment) [/quote] Really like this idea. Make it have not only special equipment but also rare crafting resources.

3 Replies 12,970 Views

[quote who="Alstein" reply="14" id="3525414"] Doomsday to me right now seems trivial and it's not something I'm scared of at all. [/quote] Seems like a pretty common observation. hence the need to do something if doomsday is to really mean anything. This can be fixed without a connection to the magic slider but what is the harm? Magic slider all the way up = more magic points for me, more doomsday pts. per shard and per turn count. If t

34 Replies 183,946 Views

2. Empire building. …. Is the game about your EMPIRE or about the Party of heroes .. Why can’t it be both? You need to build a strong empire to put together a strong party of heroes. I like the way you can strategically building your empire defensively to protect shards and hold back the SK’s forces. 2b) … more types of administrators to the game as time has gone on... &nbsp

34 Replies 183,946 Views

1. Doomsday clock speed. Your description is a bit lacking so not sure exactly what you’re thinking. I have always played on normal magic so not sure what the slider even does. My baseline => played dozens of games over ~300 hours mostly on Insane or Insane-1 difficulty. I have never come close to maxing out the doomsday counter, highest it has gotten is about ¾ of the way up. The existing spell to lower the counter is available is it gets too h

34 Replies 183,946 Views