Jam3

Jam3

Joined Member # 601773
13 Posts 162 Replies 1,013 Reputation

The key to all of this is in the Stamps and it is a massive undertaking but I am definetly working on it, this little mod can give you a small aid with the maps currently and doesn't need an update. I am working on stamps and trying to figure it all out and will let you all know as soon as I have more figured out.

73 Replies 260,890 Views

I thought I was pretty clear it was mostly guessing but I have done too much testing in cartographer to be honest and I am still not totally sure about things work, what I listed was guesswork based on how the map generator acts and well as how the XML is laid out, the only person who truly knows how this works is the guy who wrote the map generation function/algorithm. As far as not posting that just doesn't make any sense without documentation or developers

24 Replies 87,673 Views

[quote who="Heavenfall" reply="12" id="3263579"]Honestly as far as I know all those tags were abandoned early in the beta. If you start a game without any stamps available you'll get a map with an ocean only. If anything they might be used to pad out areas around stamps with odd sizes. Dev clarification would be nice.[/quote] I am actually pretty darn sure my guesswork is 90% wrong but with a huge grain of truth about the mystery of the generation a

24 Replies 87,673 Views

I am pretty sure stamps are not placed by grid alone but also by the specific terrain of the underlying tile These elements of TerrainTypes.xml 0 0 3 6 I believe have to do with marking a tile with terrain during the map gene

24 Replies 87,673 Views

I am busy figuring out stamps but the .99 eco or this mod should work fine. And just an FYI all the problems with the maps come down to problems with the stamps, this mod or ecomental will give you bigger maps and a little better adjustment of the stamps but nothing can be fixed until we have an really good library of well designed stamps, and the problems with that now are 1) having to constantly reload the game when using cartographer to reload assets (stam

10 Replies 7,382 Views

[quote]Make up a unique name for your stamp, then ignore all the other settings because I literally have no friggin idea what they do.[/quote] lol Would be nice if we can figure this out.

24 Replies 87,673 Views

My absolute main primary request would be some way to reload files without having to restart the game. I create stamps, delete/modify them outside the game and the only way to reflect that is to exit and restart the game. A "reload assets" button in the tools is easily the first priority I have for the tools.

60 Replies 191,542 Views

Ok So I have seen this for awhile, floating river mouth tiles. In Cartographer I have been working to figure out the magic formula for ensuring that a river mouth on a stamp doesn't end up landlocked and floating over the terrain, I am about to give up, even telling the tile to be on the coast (which is not optimal) or in the water doesn't ensure you won't get a floating river mouth when the stamp is placed with random map generation. I have also tried ensur

1 Replies 4,128 Views

[quote who="Heavenfall" reply="31" id="3253304"]From what I remember, those values don't apply to the AI anyway.[/quote] Ug if thats true then thats actually the problem. You can watch the ai play and see what happens if they get stuck in an area due to high level monsters then the ai almost completly stalls out. Its no wonder why Tarth can get through these monster chokes and the other factions are the ones with sov's geared to early game melee. They need

51 Replies 85,826 Views

Tarth , hmm master scouts op much? At the absolute least they need to make it 2 points. Ythril, Gilden, and Kraxis definetly due to those sovs having excellent early game traits. Bad early game for the ai is almost a death sentence it still reaches a kind of shutdown point where it can't expand and doesn't know what to do, I refer to this as "stalling out". A big factor in this is the MinDistanceFromStartingPointsin the coregoodiehuts.xml not being adjustable pe

51 Replies 85,826 Views

[quote who="seanw3" reply="12" id="3252757"]This will be a nice feature. I might direct your attention to the possibility of making stamps if maps are your passion. It would be great to also have a large library of really well thought out stamps.[/quote] The whole reason i wasn't really doing any modding was because of the lack of tools, really wish we would have had them in the beta. I will absolutly be making stamps. Oh any feedback on how t

73 Replies 260,890 Views

It looks ok til you zoom in, and that was just from that one example. The idea of mountains as impassable terrain is almost laughable to me, always has been in any game that makes them impassable. A simple look at a map or a read of military history will tell you that mountains are both lived in and even on as well as passed over/around/through by armies stretching back to the classical period. Maybe if you wanted to classify passability of mountains by

73 Replies 260,890 Views

[quote who="mqpiffle" reply="7" id="3252285"]Quoting Jam3, reply 5Well mountains have sure changed in .99 allowed 1 square per turn movement over them and the ai not only moves over them but apparently has taken to constructing cities into the mountainside and roads go over them as well I think this might be your mod because I haven't seen this behavior.[/quote] Yeah I don't have mountain movement enabled in the mod that was just from turning it on a

73 Replies 260,890 Views

Well mountains have sure changed in .99 allowed 1 square per turn movement over them and the ai not only moves over them but apparently has taken to constructing cities into the mountainside and roads go over them as well :)

73 Replies 260,890 Views

The magic springs from the rivers and forests! The Enhanced Grain / Material / Essence Distributon

73 Replies 260,890 Views

Ecomental 0.1 A map mod for Elemental - (built from .99 files) Download Install - Download and unzip both files to your ..\Users\...\Documents\My Games\FallenEnchantress\Mods\ *You can create a subfolder if you like ..\Mods\Ecomental\ Check "Use Mods" in Elementals in-game options <span style="font-size:

73 Replies 260,890 Views

[quote who="seanw3" reply="119" id="3248362"]Do we get to play the campaign before release? You are going to be mostly judged on how fun the campaign is by reviewers. To not have it thoroughly tested could be a huge problem. Yes, I want to play with the boats![/quote] Seconded.

148 Replies 329,281 Views

[quote who="parrottmath" reply="9" id="3248001"]Quoting Ben Yeoh, reply 8This should fix the problem for monsters vs AI. But then will the same problem occur for AI vs AI since presumably all AI players move together in the same phase, no? Monsters only get to move 1 per turn. the AI players get to move as much as regular players so the issue is not as prevalent or not there at all.[/quote] Interception is the problem and from what i have seen in ai games it&

23 Replies 46,045 Views

Are u guys using anything other than pure xml for data access like maybe SQLite, I would think and good lightweight rdbms could kinda sit on top of the single and multhreaded space and add a kind of faux shared memory space and handle locking and provide the atomicity it appears is needed. Sorry if I am way off base with all of this.

148 Replies 329,281 Views

[quote who="Tuidjy" reply="107" id="3247928"]As of which version, Frogboy? I have seen, in .982 Altar place three outposts within a 3x3 square, and it certainly looked simultaneous to me. If it had not been, they would have realized that there was an outpost close by. Also in .982 I have seen an enemy (I think it was neutral, but may have been AI) move on the new turn to get out of range of my army.[/quote] Yeah I don't know if wires are getti

148 Replies 329,281 Views

Compared to master scouts everything else is worthless, no one should every chose this unless they want to ruin the game for themselves. In second would be enchanters, scrying pool alone is worth the point, tomes allows you to spend 2 points of character points on something aside from magic since you can just get it once you research tomes, and the staffs are just icing. The one that gives you +25? Dodge is also pretty op. Everything else is

33 Replies 22,414 Views

Whatever is going on under the hood it is definetly interesting and unique my hat is off to you guys for even attempting to really integrate multithreading more into the game. I would love to hear some elaboration on how ai is threaded but the unit movement isn't, I would think unit movement would be an integral component of the ai itself. I really hope you can nail all this down before release.

148 Replies 329,281 Views