Vatsal93

Vatsal93

Joined Member # 5943864
0 Posts 0 Replies 1,624 Reputation

Back in GC2 - As soon as you would conquer 1-2 players, there were events such as:- 1:- Terran Alliance would declare war - "On Earth a country named Germany conquered while they just stood by, we wont let that happen" 2:- All Good Alignment CIVs would declare war together - "Your Civ's menace has grown too much" 3:- Evil Civs - They also declare war saying that you are capturing the civs ripe for destruction and hence cant let that happen. I mean something ins

1 Replies 7,515 Views

Sorry if I am a little late to the discussion, but here are some ideas for the game. Please bear in mind that I am saying this in reference to GC2 and changes may already have been made in GC3. Diplomacy options 1) Right of passage for "X" turns- Somehow if I am invading someone on the other side of the map and my transports pass through a third one's area of influence he declares war. 2) Loan of Armies/Planets for "X" turns- Loaning the planet to ally. Potential b

0 Replies 6,038 Views

Star Fed. sees approval as a whole. So 70 %. But keep in mind Also Star Fed. gives a direct boost to economy of all the planets without constructing banks. Also if you choose Economists political party you get +20% boost from them. So even though your tax rate can be 10-20 % lower than expected Star Fed. is still far far better than D

8 Replies 21,439 Views

You are right that if 16 billion pop. need 2 morale building 32 billion on the same planet will need way higher morale buildings. Also in almost every case build Banks instead of morale buildings. Cases: A ) 16 bill. 5 banks 1 morale building tax = 49% B ) 16 bill. 5 morale building tax = 69% C ) 20 bill. 2 banks 3 morale building tax = 49% D ) 26 bill. 5 morale building tax = 49% I wont go into the math but out of all these cases A

8 Replies 21,439 Views

I have played on Obscene quite easily with Tech Trading disabled. This is how I do it. Build a custom Civ. (prebuilt civs are very tough to play with on higher difficulties) 15 points spread 1creativity, 4economics, 8speed, 2soldering explanation- creativity for free techs, speed is VVVImp for faster trade money and soldering for going to war as quick as possible. change your ethics to GOOD bcoz AI always priortizes weapons over defenses and good ethic will giv

3 Replies 29,119 Views