demetrio3000

demetrio3000

Joined Member # 5878188
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[quote who="Sunray242" reply="321" id="3443710"]@Demetrio3000: There is already the summoning pool for that (see Demons and wizards 0.5)[/quote] yah, but it is not the same, the summong pool is supposed to be used to summon fighting units, it will turn to be a real problem if those mounts actually merge with already trained ones, lets say I'm a summoner and have an army that is sucking 10 from my Summoning Pool, and I have a limit of 10, if I want to summon a mount for my already

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The only resource a spell may use are mana and gold? to make it more consistent u could add a cost of horses/wolves as a "reagent", so players will not abuse it, and it will be great to finally being able to mount already trained units.

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Quoting demetrio3000, reply 311 1 - I believe that the spells could continue with the attribute "per essence", the removal of this took an important aspect of the game, where the number of essences defines the "power" of magic in a city, I understand that the number of essences were brutally inc

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these changes were very good and would like to know if you are willing to get some review and ideas for future updates. reviews: 1 - I believe that the spells could continue with the attribute "per essence", the removal of this took an important aspect of the game, where the number of essences defines the "power" of magic in a city, I understand that the number of essences were brutally increased and this could disrupt the balance of the game, b

381 Replies 1,647,882 Views