[quote quoting="post"] Unique planetary improvements can no longer be destroyed. [/quote] I'm really not a fan of this. I'd much prefer the ability to destroy them and rebuild them where I want (at the obvious cost of the industry and resources needed to build them again). Sometimes I build something early that gets in the way later on and I have to make the choice to permanently destroy it (without the ability to rebuild it) to better exploit the plane
implodinggoat
[quote who="MJX3o5ir7n" reply="1" id="3688914"] I am opting in for betas. I had version 2.5 yesterday and the graphics were great. Apparently, an update installed today, now the text is much smaller. [/quote] I noticed that too. For me in the options menu the UI size under the graphics tab had been set to "small" instead of "normal". I reset it to normal and restarted the game (the change won't take effect until you do)
[quote who="jirkaesch" reply="13" id="3688588"] I believe they should get real buff AND wholly new functions (like area/invasion denying). [/quote] Maybe you could station your legions to a military starbase instead of to a planet and then they could defend any planet within its area of effect.
[quote who="tetleytea" reply="9" id="3688542"] Actually I'd like to see military SB's come into play more. But it's the same problem: SB's don't move, ships do, and you're spending an admin point for something that can't move. [/quote] I think the military Starbases are really a waste. I just can't see myself wasting an administrator on one rather than colonizing a planet or building an economic, mining or cultural starbase. Military Starbases
[quote quoting="post"] Minor races are no longer shown here but instead can only be communicated with via their planet and only if they are within sensor range (i.e. you need to keep a ship or sensor beacon nearby). In Crusade they are just speed bumps (though they will be getting a free update in the future to make them more distinct). [/quote] I'm thrilled to hear that minor races are going to be expanded on. They're one of the feature
I hope you guys improve the ideology system with the next expansion. Maybe tie it into influence generation and make it less dependent on colonization events. Espionage could also use some work, maybe a mission based system like Civilization Beyond Earth had. I'd also like to see another synthetic race added, maybe a more peaceful and pragmatic one to complement the Yor. That's my two cents, keep up the good work.
[quote who="Triple_Crown" reply="32" id="3685022"] Give implodinggoat a cookie! Except for point 7 that I would debate, he deserves karma + 10! (yes, tech tre
I've been playing Crusade for about a month and I like the changes made by Crusade; but I still think there's room for improvement. So here are a few suggestions. 1: More Planets should be locked behind colonizing tech in order to slow expansion. I feel like colonization spamming is still an issue that screws with the pacing of the game. Has any consideration been given to expanding the concept of extreme worlds to slow expansion? Like initially al
[quote who="Suomi Sotilashenkilo" reply="15" id="3670869"] Although most of the stuff I've seen from the Crusade journals is pretty great, there is one really big thing that does worry me: I've always hated abilities that disregard everything about the game and everything you've been trying to do; I hate auto-win buttons and abilities, no matter how expensive or potentially damaging their use might be. I can appreciate heroes making a fleet better or giving i
Have you guys reworked the Ideology system any? To me that was one of the weak points of the base game, particularly how it relied so heavily on the colonization events to trigger anything. If we aren't going to be colonizing as much now, then how are we going to rack up ideology points?
Is there any way you could make it so that we can queue something to be built on top of tiles we terraform, so that when I queue up a tile to be terraformed I can queue up what I want built on the new tile too.
Wow, you weren't kidding about "dramatically improve startup times". It takes well under half the time it used to.
I've had the same issue on two different games now and its completely game breaking because if I reload the save the problem still occurs. I even loaded a save from 4 or 5 turns earlier and tried to play again and I got an unending wait again on the same turn. This is a really bad bug, its rendered the game pretty much unplayable for me, so I hope you guys release another patch to fix whatever you broke with the last patch soon.
Is there any way to upgrade a merc so that they don't become obsolete or are they more like temporary assets? If I were a playing as a Civ with good ships and limited creds could I blow up the Bazaar to keep my enemies from buying mercs?
[quote who="Larsenex" reply="4" id="3620387"] Starbases were on the table but seem to be moved back a bit, is there any date in 2016 we can expect to see the Star base changes discussed earlier? [/quote] What changes? I'd appreciate it if you could give me a summary or a link to the discussion.
It would be nice if at some point it could be enabled through the interface menu rather than by altering game files. Thanks for adding the option in any case.
My two cents. I used the wheel religiously; but I can see the merit in getting rid of it. Micromanaging everything on a huge map took an inordinate amount of time and using the wheel to its full potential took a lot of my time. You could make the argument that it should be left in for people who want to use it; but if it was in the game I would feel compelled to use it and I don't see how you could balance the game in such a way that an AI built for the standar
I agree that getting rid of the default designs permanently would be a bad thing; but.... Is there anyway to permanently delete a design I made? I've got about four versions of the same design that I worked on and I only want to keep one of them. Granted I can just make them obsolete each time I start a new game; but I'd like to get rid of them permanently. If I keep using the ship designer I can see the interface getting really clogged up with old design
I really don't view it as a problem. Its a fun and rewarding ship to build. My only real complaint is that the scanner upgrade on starbases are ludicrously underpowered in comparison and that there's no way to build long range sensors on planets.
After the most recent patch I noticed that the resource emblems on the minimap have all lost their color and now display as white. This makes them a lot harder to spot on the map and makes them easy to confuse with planets (particularly the durantium emblem).
Playing on a gigantic map its damned near impossible for me to keep people happy. I'm influence flipping planets right and left and now everyone is pissed. My best planet has a high level approval building and is surrounded by four Starbases all of them with every approval module up through Zero G Balet and the bastards are still apathetic. As it is influence is way overpowered and happiness is way too hard to keep up, I don't want to have to dedicate half my
That seems to work; but its still a bug that needs to be fixed.
Since I got the most recent update the game keeps generating the same map over and over for me unless I change the settings for the map.
Since I got the most recent update the game keeps generating the same map over and over for me unless I change the settings for the map.
The [spoiler]Illuminati[/spoiler] deleted the vid.