Why would I create yet another 4X Space game? Because all 4X I have played had poor AI and a lack of strategic & diplomatic scope. I define strategy as the following : [b]Planning[/b] : This is a time element thing. Games usually permit a player to react fairly quickly to an unexpected situation. Fast reaction time eliminates the need for planning. [b]Logistics[/b] : Dealing with the logistics must not be onerous, but its effect has to be there so it
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