lsc9x

lsc9x

Joined Member # 5757646
0 Posts 0 Replies 561 Reputation

Well, I incorporated all of these tips and tricks, mainly changing production management on planets and massive colony ship rush, and I WON (on conquest/alliance victory conditions)! Nice! Thanks everyone! Now, the good news and the bad news. The good news is that by the time I got attacked by the second most powerful civilization, I was able to bring up my military research fast enough to fend them off (I lost 4 planets, but got them all back +2 before

32 Replies 149,307 Views

Another thing... One thing I am struggling understanding is exactly how population and growth works on planets. Since production in shipyards is directly tied to production buildings and population of that planet, then getting the population cap to maximum and making sure to grow planets as fast as possible seems central to almost any strategy (but especially to a military one), but I don't really understand how it works. So here are some questions I have about

32 Replies 149,307 Views

All great info, thank you! What's interesting to me is that I bumped up the number of pirates in the universe in the hopes of trying to slow the AI down so I could have a chance to catch up, but evidently the AI is MUCH better at handling the pirates than I am because by the time I got up enough tech and production to start attacking the pirate bases I ended up being way behind on my expansion building. It almost seems like the AI is cheating because the AI would hav

32 Replies 149,307 Views

OK, I get it! Spam nothing but colony ships. Colony ship rush. If that's actually is the only way to win on large maps, then it almost seems like a game flaw... Yes, spamming colony ships as fast as possible is probably a good way to get ahead of an AI on territory, but you still have to actually do the research to get ships and weapons. Hmmmm. OK, I'm going to try both ways and see which one works better. If colony s

32 Replies 149,307 Views

OK, I've beat the game multiple times on normal, so I just bumped the difficulty level up to "challenging", and now I can't seem to build an empire worth a crap and I'm guessing it's because I don't fully understand how population works. On "normal" I absolutely crushed everyone, no problem! My empire got 6 times powerful as all other races combined by the third age. So, I bumped the difficulty up a notch and now I can't even compete on empire st

32 Replies 149,307 Views

A queue system like that would work as well! A couple of thoughts: The first is that GC3 is a already a GREAT game in my opinion. Every time I play it I learn new things and the randomness of the maps make it a different challenge every time. (I would like to see a map editor at some point!) I think we could come up with some VERY creative scenarioes just by mucking with the map layouts. Like last night, almost by accident, I decided to level up m

6 Replies 9,229 Views

LOL! I don't hate starbases, but there is a lot of "grunt work" involved in working with them. With the planets you can do a lot of "fire and forget" on them and they build a lot on their own (if you choose that). Overall though, I LOVE this game! So much more potential on top of what they already have. Also glad it came along because Endless Legend was crashing and bombing out on every single game and they didn't seem very interested in fixing

6 Replies 9,229 Views

OK, before I get flamed, I just want to throw out some things that I have experienced now that I've thrown a couple hundred hours into playing GC3. These things are not "re-inventing the wheel" because I think a lot of GC3 is already great, but there have been some things that have really nagged me, personally, so if I am duplicating what has been said elsewhere, please forgive me! Here are some things that "jump right out" that I think would make the game experience much

6 Replies 9,229 Views

Just going to throw my hat into the ring: First off, if you mouse over (or click, I can't remember) on the race in question, you should get a pop up telling you what your standing is with a particular race, and more importantly why you have this standing. Conflicting ideologies are one of the root causes of war. If you are a peaceful culture, it would make sense for a warrior culture to find this disgusting as it's a sign of weakness (remember the Klingons

25 Replies 148,893 Views

Yeah, I came from the Supreme Commander universe of games so 8 or 9 opponents on an insane map works for me. But the downside to this is that by the time you run into other civilizations, they may be big enough to kick your ass! LOL. Putting 100 opponents might be fun, I haven't tried it yet. I see a lot of jockying for territory in that scenario... but having just a few opponents makes for EPIC wars with hundreds of ships on each side. I played a 250 tu

7 Replies 19,052 Views

I am no expert on GC3 (yet) but after playing 100+ hours, there's a few things I have figured out for myself. 1) Get that research tree up and going FIRST. Since ALL future research depends on your research capability, I go for that tree first in all 3 ages. 2) Next up (for me) is production. Going for universal translator and starting to work up the government tree will eventually give good production bonuses, that's important to me. (industrial specializa

34 Replies 194,451 Views

Um, I am not sure if this will help, but I run Windows on a Mac, and it's a Geforce card. I ran into a LOT of visual problems as well, and they did greatly impact the game graphics on my machine. What I found out is that there were two issues causing problems for me. The first is that Windows has a power management setting that affects screen brightness and contrast. I first had to STOP windows from auto adjusting this. The setting is buried, so here is

8 Replies 30,857 Views

HI! I just switched over to playing Galactic Civilizations from Endless Legend and I have to say THANK YOU for such an awesome game (It's much easier to play than GCiv2 for me!). I already love GCiv3, but there is ONE feature that EL has that GCiv3 does not have, and that's what I call "right-click-dismissal" of empire management screens. To me, (being a "mouse guy") it's kind of a big deal, so let me explain why: Essentially, this featu

10 Replies 88,593 Views