TerranEmperor

TerranEmperor

Joined Member # 5664654
0 Posts 0 Replies 522 Reputation

Thanks for the advice. They really do get uber-powerful really quickly. In my latest game their territory is massive compared to all others and are colonising ahead of me at probably 3 or 4 to 1. In fact, in one of my systems I had 3 out of 4 planets, they came in and took the last pq5 planet and suddenly all my planets are in 'their' territory!!!

6 Replies 11,552 Views

Admittedly Im new to this game and have been playing as a custom terran style faction, yet in almost every game Ive played so far (that hasn't bugged out) the Terran Alliance expands ridiculously quickly, so much more than all other factions. They quickly dominate the council and their influence rating means that as soon as they drop a brand new colony anywhere near one of my established colonies, it immediately goes into their sphere of influence. I even put an inno

6 Replies 11,552 Views

Due to ongoing issues with there not apparently being a patch for my CD version of the game anywhere to be found it looks like I will soon be forced to download the entire game from steam (ergh) just to get the latest version (because having a link to a patch is just too damn convenient these days...) I wanted to make copies of the files that store my own ship designs so I don't have to re-do them all again. Can someone tell me which files I need to make copies

1 Replies 6,079 Views

[quote who="Rhonin_the_wizard" reply="40" id="3415096"] I'd like for planets that are lured to your side by influence to be more fleshed out. I usually play by conquest using influence and once a planet joined my side there was not a lot that differentiated it from planets that were colonized by my faction. For example depending on the major species on the planet it would have some bonuses and penalties. Or when an entire civilizations switched to your side you could research their

73 Replies 270,308 Views

This is some of my thoughts, copied from another thread. -Ship design is great. More please, Maybe add a couple of additional hull sizes (bigger) to flesh it out a bit more. -An aircraft carrier type starship/module. Perhaps remove the 'tiny' hull size and start with 'small' then use 'tiny' for groups of fighters from a carrier. -This would require an overhaul of the space combat mechanics, ie-a carrier typically tr

73 Replies 270,308 Views

Ive contacted stardock and they gave me a steam code to register the game with them. Which I now have done. The continuing problem is Steam wants me to download the entire game. I have the game loaded onto my machine already from the disc copy I have. I just want a patch. That's all. Can someone please direct me to a patch I can download? Im now onto 4 companies involved, multiple emails, messages and delays. It re

399 Replies 1,590,607 Views

I came very late to the galciv2 party and am enjoying it immensely but with the new game on the cards I thought Id like to weigh in with my thoughts on what could be better and what was great in galciv2. Perhaps some of this was covered in mods but Im only referencing the vanilla game here. -Ship design is great. More please, Maybe add a couple of additional hull sizes to flesh it out a bit more. -An aircraft carrier type starship/module. Perhaps remove the &#39

4 Replies 15,310 Views

Don't mean to necro a thread but Im getting this issue (Im a newbie), Its terran ghost fleets for me. And they can damage my ships but not mine on theirs. So basically, an invincible ghost enemy. Brilliant.

2 Replies 5,684 Views

There is no enemy ship to select, there is just a bunch of stats floating around. When you engage this phantom fleet my ships don't shoot (as there is nothing there) yet take damage from ship that are not there... And whats really annoying is Im way into a game!

5 Replies 14,088 Views

I need some help here. This is ridiculous. Ive got the Gamestop app on my screen, it says I cant get the latest patch because I haven't registered the game. I registered the game when I installed it didn't I??? Trying to update galciv2 ultimate edition that came in a space compilation bundle. Even if I didn't Im not seeing where I am supposed to register this game with gamestop. Does anyone remember the goo

399 Replies 1,590,607 Views

I still really must be missing something. I started a new game and this time I really tried my hardest to rush colony ships while keeping up a fair research budget. Yet once again every AI player seems to be colonising at what seems like a rate of 3 to my 1, even in the very early game when I managed to have 4 planets much quicker than last game, most of the other seemed to have around 10!?!. AND they seem to be ahead of me in tech and ship production. &nbs

24 Replies 25,184 Views

Thanks for the replies guys. Given that the encounter was mostly equal in terms of ship size and weapons value, Im still not sure why my ship was so easily destroyed with no damage to the enemy. I had lasers and shields, all the enemy had was guns, no defences whatsoever of any kind...so I would have thought that even if I didn't win I should have at least not been so easily destroyed?

24 Replies 25,184 Views

The space combat mechanics seem a little off to me, perhaps someone can explain. I had a single 22HP ship facing off against the same. I had approx level 20 lasers and shields against an approx level 20 cannons and no armor of any kind. The enemy ship tore through me and suffered no damage in return whatsoever and the enemy ship had no defences of any kind. Am I missing something here? Generally speaking even playing on a normal difficulty I tend to find that I

24 Replies 25,184 Views

^Thanks for the tips. Im starting to sense that the AI players favour a rush to colonise/ quantity over quality approach, typicially when I had one colony with perhaps only +20 profit per turn at most the AI players had 3 or 4 (how are they supporting this?)

24 Replies 25,184 Views

Im managing to survive this early game but the Yor Collective have just declared war on me and even their small frigate size ship have this 'nightmare torpedo'. They are cutting through my ship butter. Each torpedo has a +25 attack or something ridiculous! Im rushing anti-missile techs and have got to drones (or thereabouts) but its hardly helping at all. Ive focused on beam techs and Im up to particle cannon level 3 I think. No-where near as good as these

24 Replies 25,184 Views

Ok thanks, Ive played another game and at the start it just seems like a case of sucking it up until cash starts coming in. A couple more questions- I placed an influence starbase near 2 minor race planets. So far, Ive not seen a huge benefit to this type of starbase, even when other major races have dropped colonies within the influence base radius. Am I missing something here? Do trade starbases have to be sitting directly on a

24 Replies 25,184 Views

Thank you for such comprehensive help-I appreciate it. It seems like there isn't really a way to keep from going into the red as soon as I found a new colony... Are there any other early game 'must do's' that Im not and should be doing?

24 Replies 25,184 Views

Hello all, Very late new player to the game here. Have been reading the wiki and some other posts for newbie advice. Im starting as Terrans, huge galaxy. Ive seen some conflicting info on what to do for my opening moves. Would appreciate some help! Some specific question on my opening game- Q: I rush to find a level 9+ planet and I colonise it. I then lose what little profit I was making. Am I doing the wrong thing here? Q: On my new colony I buy outrig

24 Replies 25,184 Views