catquiet1

catquiet1

Joined Member # 5648875
2 Posts 0 Replies 150 Reputation

I find it annoying that my mage heroes end up with daggers for the bonus init instead of the classic staff so I made this very small mod. It adds the Spellweaver's Staff (+3 init, 5 ranged lightning damage, Hero only) at Enchantment Tech and the Archmage's Staff (+4 init, 10 ranged lightning damage, +20 dodge, hero only) at Arcane Weapon Tech. https://www.dropbox.com/s/tnsrm29eg2m172e/Spell_Staff.rar

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