I still am unsure at what it does :P
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I still am unsure at what it does :P
thanks. what about cosmetic changes?
oook, I think I understand. so there is no upper limit to how many hardpoints an entity can have? hardpoint: points from which the weapon is fired
this is the entry of the PSIBAttleship Radiance, and it appears to contradict with this somewhat. maybe it's time to upgrade or there is already an updated documentation? Weapon WeaponType "Beam" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "OVERTIME" DamageType "ENERGY" WeaponClassType "BEAM" DamagePerBank:FRONT 132.300003 DamagePerBank:BACK 0.000000 Dama