McBeef

McBeef

Joined Member # 5612797
2 Posts 25 Replies 679 Reputation

I'm not sure but I think that if you have multiple champions with Freeze then the each champion has their own cooldown timer. Maybe wishful thinking on my part, I didn't test this very thoroughly yet.

15 Replies 14,617 Views

Antichamber is probably my favorite indie game to come out this year. [video]http://www.youtube.com/watch?v=aGsnm2nOnso[/video] The Dream Machine is pretty cool but admittedly most of my time playing it consists of getting stuck followed by watching a walkthrough. [video]http://www.youtube.com/watch?v=-yo3bYLt_hw[/video] &

23 Replies 111,876 Views
Reply to N/A in FE Multiplayer

[quote who="sjaminei" reply="13" id="3400935"] Quoting Primal_Savage, reply 11 I think we need an sjaminei's guide to insanity I think I wrote something like that way back when drunk one time. Either way, keys to victory on Insane: "Mage cannons", "Blizzard Scrolls", "1 Elite army beats everything". So you try to get a Scroll scribe up asap (Conclave lvl 3), buy some Blizzard scrolls (they will rip Insane AI forces apart), level up

16 Replies 6,791 Views

[quote who="Ericridge" reply="7" id="3400991"] I've yet to cast the firestorm but I've once seen alot of firestorms staying on the world map for several turns though, I didn't know what they was until recently. Good thing I didn't move my units into the fires [/quote] I haven't tried Firestorm myself yet and I'm not sure what the 10 turns effect actually does, it was just a speculation.

8 Replies 10,756 Views

Tornado is good by breaking up their big force in smaller pieces that you can pick off one by one. Has anyone tried firestorm? The description: [quote]All units in target army take 8 fire damage (+4 per fire shard). Firestorm leaves a fire raging in the affected tile for 10 turns.[/quote] The effect of the fire lasting 10 turns isn't clear from the text. Does this mean it will do 8 +4/shard damage for any army that enters that tile over a 10 turn period? If combine

8 Replies 10,756 Views

So typically you have different champions at different areas of the map, sometimes quite far apart from each other, acquiring equipment from monsters lairs and quests. Any particular champion is going to acquire some loot that is best for that champion and some that is best for another champion and visa versa. For example, your mage has some champion plate armor while your warrior has a lety staff and mages robes. So if you want to exchange equipment you could bring the champions together or

53 Replies 183,843 Views

I'm not sure if this is a bug or if I'm not understanding some aspect of the game, but I'm in a game where I have 5 settlements and can only build a cleric in 1.

23 Replies 24,329 Views

I just realized that I really know almost nothing about swarm attacks besides the obvious. The in game animation shows all the swarming units attacking. A quick search of the internet really didn't turn up anything detailed: [quote]Swarm- All melee units get a bonus to accuracy and damage for every ally that surrounds the enemy they are attacking.[/quote] How much of a bonus, how is it determined? Is it a function of the stats of the other swarming units or is it simply th

47 Replies 591,353 Views

[quote who="joeball123" reply="36" id="3398519"] I tend to try to avoid building troops in the early portion of the game if possible, and generally only train enough basic spearmen or militia to make good losses and maintain 2 or maybe 3 field armies of 1 champion and 2 regular units for exploration and monster eviction services.[/quote] This seems like just barely enough manpower and somewhat risky. I imagine that you would have to ignore quite a few quests and monsters that a f

47 Replies 591,353 Views

I thought of another question. I was thinking about unit traits in the very early game, prior to having either weaponmaking and enchantment technologies. Assume Beastmaster is off the table, which allows you raise an army without building anything. So at this point in the game: 1. You can only make the most basic militia and spearmen. 2. This is also a point in the game in which your production at its most basic level of development. 3. Unit traits represent a

47 Replies 591,353 Views

I noticed the original graph wasn't proportioned right so uploaded a new one. This one should give a more accurate impression (I made it at www.fooplot.com ) [quote who="smeagolheart" reply="30" id="3397522"] Nice graph. What's it mean? Armor prevents some damage?[/quote] It is max damage as a function of armor at 4 different attack levels (5, 10, 20, 40). More defense is always better but there are diminishi

47 Replies 591,353 Views

[quote who="merlinme" reply="9" id="3397492"] Are these cities you've captured from the AI? If so, I've seen that bug also.[/quote] I wasn't keeping track but now that you mention it, I think they were. Some of them had fewer of the build options but still had one or two and one of the settlements even had none at all and had to be left in Zzz mode.

23 Replies 24,329 Views

2 problems: 1. I had an army of 5 units (the maximum available at this point in the game) and another "army" consisting of a single pioneer occupying the same tile. I assumed that stronger army would have protected the pioneer from attack. However a monster came up and initiated combat with the pioneer and killed it right under my army's nose. So when an army attacks a stack of multiple armies occupying the same tile, I don't know how the game picks the defending army out of t

23 Replies 24,329 Views

[quote who="joeball123" reply="20" id="3397133"] A better plot would be max damage vs defense at specified levels of attack, unless you also wanted to compare champion damage. [/quote] [IMG]http://i.imgur.com/YYB97iw.png[/IMG]

47 Replies 591,353 Views

[quote who="smeagolheart" reply="25" id="3397326"] I think stealthy is worthless or bugged. I got a bright idea to customize the scout with stealthy! brilliant eh? Go scout and not have to worry about monsters attacking! Well they still attacked them, it just cost more for my scouts so now I don't bother.[/quote] I had the same experience with stealthy scouts and I wasn't sure what to make of it. IIRC the stealthy description does say

47 Replies 591,353 Views

Thought of a few more questions: There are a couple city spells that boost the stats of the military units that are produced in the city, like heart of fire or might. In order for a unit to get the stat boost, does the spell already need to be in effect when the unit was first queued or can it at any point prior to finishing the unit? Knowing this has two benefits: if you simply forgot to cast the spell on the city and the unit is already queued or if want to wring out a few more turn

47 Replies 591,353 Views

[quote who="HarbingerLeo" reply="3" id="3394424"] Rebuild as in, coming in after a city is razed and still ignore a essence advantage. I've recently tripped over the AI having a city in a 0/0/0 spot ... somehow.[/quote] I saw this as well, an AI building a settlement on a 0/0/0 tile. I would say just build an output but stranger still it didn't even put any new resources under its control. At this level, it isn't even an AI issue, the game logic should simply not allo

11 Replies 17,916 Views

[quote who="sjaminei" reply="10" id="3395934"]However, most players do not play Ridicilous+ difficulty like me[/quote] Just curious, aside from difficulty, what do you like to play on? Terrain type, monster difficulty, monster level, quest density resources, etc, that sort of thing? The reason I ask, I played the scenario and while it was interesting I don't think it lived up to the games potential and none of these settings are configurable for the scenario. <

47 Replies 591,353 Views

[quote who="sjaminei" reply="10" id="3395934"]Archers are very good, just harder to get than mages. My most used tech path is Enchantment for Weapons, Civilization techs for research/production/food when I can afford to do it, and finally warfare for mounts and armor once I want to make the end-game troops. After that I could get Archery, but I would rather get +5 and +6 troop size instead of new shiny archer weapons because those upgrades work on all troop[/quote] I guess you can&#39

47 Replies 591,353 Views

Thanks for all the info. [quote who="sjaminei" reply="8" id="3395849"]Bloodthirsty etc. all work on attack damage , not magic damage, so mages get no benefits from them at all.[/quote] crap I built a couple mages with bloodthirsty. +X attack means physical attack. What are your thoughts on archers? Archers obtained through quests in the early game are pretty valuable, but do you ever build archers? The technology for buil

47 Replies 591,353 Views

[quote who="MechaGodzill" reply="4" id="3395666"] Thanks for your response. Do you think that the Tarth is a good first choice? Any suggestions for first choice? or does it not really matter? Thanks in advance[/quote] I'm also pretty new to the game so take with a grain of salt but the Tarth racial traits on +3 attack for armies of 3 units or less doesn't seem that good. I generally want to have as many units in a group as possible to increase damage output and and incre

8 Replies 9,117 Views

[quote who="sjaminei" reply="5" id="3395629"](kill before getting hurt )[/quote] Well said. Offense is the best defense. [quote who="sjaminei" reply="5" id="3395629"]I would not bother with the Defender trait, since you skip an attack to make it work.[/quote] This confirms what I thought defending was. Is it merely attacking that takes a unit out of defense or can any action take a unit out of defense (casting spells, movement, etc)? Defender might have some small usag

47 Replies 591,353 Views

Thanks for all the responses. I also wanted to add an eighth question: 8. What are your feelings about the various unit traits that you can add to trained units? You only have 3 free slots against many good traits so it is a tough choice. Iron Skin seems like a no-brainer to me. In the later stages of the game, Plate Ability would be a must have for the front line units. What are your thoughts on Reap (heals +1 HP per attack)? The traits that increase with the level seem good:

47 Replies 591,353 Views

I had read through Tuidjy's guide for newbies and the following thread and it cleared up a lot of things but I still had some questions. I responded in thread but I also realized that the thread hadn't seen any activity in a while so it probably isn't going to be read by anybody. At any rate, here are the questions: 1. When describing

47 Replies 591,353 Views