Laz3456

Laz3456

Joined Member # 5546011
2 Posts 8 Replies 550 Reputation

Personally I am very much enjoying playing a huge map with only 1 AI opponent and just upping the world difficulty so it is more about the quests and exploration with a short AI skirmish at the end. I would love it if we could get bigger maps so even more adventure could occur prior to final contact! Cheers, Laz3456

16 Replies 27,215 Views

This worked a treat, thanks again. Now I just need to find out if it is possible to mod the 3D images to 2D ones. PS: I know this is obvious but I fell for it last night, when using abob101 instructions above please remember to activate mods in the options menu.

15 Replies 48,217 Views

Thanks for the response abob101 , Do you have a link to a guide that details how exactly to do this or are you able to provide details, also will this change the image on the character card when you trade items? Cheers, Laz3456

15 Replies 48,217 Views

Hello abob101 I would imagine something similar to other older fantasy games where you have a portrait folder in the game directory that you can place images of the correct size/format (.JPEG .GIF .TGA). Then access these within the game by going into the character menu and having a button to ‘select custom character portrait’ similar to the change name and being able to select your own art for Sovereigns and Champions. I don’t know whether it is possible and i

15 Replies 48,217 Views

For Sovereign and Champion development I’d recommend the following: Look to maximise XP gain as much as possible. Under the general category get the following: Get potential first for bonus XP learned (I think it is +10%?). For Mages get knowledge from the Mage tab second that boost bonus XP further (I think it is another +25%). Then get strength followed by the next skill that give +10 HP, this really helps any character including mages to surviv

12 Replies 10,740 Views

Thanks, it’s good to know that others would like this feature as well. Does anyone know if this has been considered by the developers and whether or when it will be implemented? Cheers, Laz3456

15 Replies 48,217 Views