jeffqyzt2

jeffqyzt2

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[quote who="Primal_Savage" reply="134" id="3449928"] Small Update (Dropbox) Added a way to force Sovereign AIs into predetermined paths. Players can also benefit from this option if they so choose but have no obligation to pick that predetermined path. [/quote] Neat trick! It occurs to me that if you made these available for sovereign creation (for zero cost) you could apply them to custom sovereigns in the in-game creator (for those less incline

2,228 Replies 8,548,402 Views

It will require modifying the faction's XML file. Go to (My Documents)\My Games\LegendaryHeroes\Race and find the file named after the faction you want to add city names for. Say your faction is named "Wolfen" - it will be named "Faction_Wolfen.xml". Back this file up in case you make a mistake . Open the file with notepad (there are better tools, but if you're only making one simple

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Reply to N/A in FE Multiplayer

Derek - did you mean that you were reducing each likelihood by 10, or by a factor of 10? I'm assuming by your 400 --> 40 example you meant the latter; it implies that any mods that add discoverable items should likewise divide their probabilities by 10, or they're going to be over-represented in found loot (and potentially risk overflowing the RNG buffer.)

7 Replies 7,446 Views

[quote who="Viperswhip" reply="8" id="3433662"]Well, I have heard tell and seen the odd screenshot where people raise mountains around their territory with only key choke points for entry and exit[/quote] Raise Land cannot create mountains, and Lower Land cannot create water. The best you can do is turn the tiles into Hill terrain, which will slow down invaders, but not stop them entirely. The only way to create a mountain in the current version of the unmodded game is v

11 Replies 21,041 Views

[quote quoting="post"] So aside from Mage, I have also read that Defender is very good. I just cant seem to find any thing about this class that is fun. What classes (BESIDES Mage) do you find fun to play with? Assassin is also fun but you do not get the fun of donning Champion armor later in game. Thoughts? [/quote] Heh, there's only the five of them... Defender was very good in Fallen Enchantress, much le

10 Replies 14,137 Views

Are you using the Undead's special "Morrigan's Call" spell? (adds +1 growth per death shard your empire controls and has built a temple on.) Of course, if you have no Death shards it won't help... Alternatives include building consulates for outposts (expensive and not immediate, but doable) and fighting lots of wars (population goes to the nearest city, so it won't help much in the "back rows".) For the very early game, it can be worth "farming" outlaw/mer

5 Replies 7,801 Views

[quote who="Larsenex" reply="2" id="3430236"] I have a question about race creation, Can I be Krax blood and still get 'life' magic?[/quote] Yes, you can create a custom Kingdom faction (life magic) with Krax blood. Note that not all bloods can "switch hit", but Krax is one that can. Some picks that help a damage spellcaster sovereign are: Brilliant - mostly for the level bonus to spell mastery, though the experience bonus doesn't hurt</l

20 Replies 68,505 Views

[quote who="jutetrea" reply="16" id="3419558"]At one point I created new pseudo factions mirroring the existing factions to give them some additional benefits and modified their sovs - but it was too much of a pain to create all the unit types and the factions floundered. Curious how tough it would be to just jack all the existing sovereigns up a bit and provide them with some basic equipment - problem is that when they do an update it can overwrite any base file you up

18 Replies 18,440 Views

If the trait in question is bound to a unit ability (vs. a race ability) then Heavenfall's recommendation above should work fine. Alternatively, you could have the spell summon a champion unit that has the trait in question. This is similar to when you obtain surrender of an AI sovereign with Warlord, the Player trait affecting unit wages now applies to your empire. For Player traits applied to the Race instead of the Sovereign, you'd need to create a new trait tha

9 Replies 34,104 Views

I can confirm also. Also, if you look at the "Growth" statistic for the capital, you'll see "Growth capped to 0 by Grave Limit". I random sampled other races (Golems, Frost Giants) and it's not affecting them. I believe Stardock must be planning something with undead. There are a couple new undead model types in 1.4 (Skeleton and Banshee). I suspect there may be a naming collision somewhere...but I tried modifying the following to no avail: Rac

544 Replies 1,092,544 Views
Reply to N/A in FE Multiplayer

Try IrfanView? Their "formats supported" page says they support it (via a plugin): http://www.irfanview.com/main_formats.htm

2 Replies 15,810 Views

Cool, I definitely think there could be more done to raise sovereigns up a level from other champions, and this looks like it's heading in the right direction. One concern I would have is whether AI would make good use of the "stay at home" abilities, as I tend to see the sovs out wandering about.

18 Replies 18,440 Views

Also - in FE (not LH), lightning hammers had +1 electric damage per level, instead of a flat bonus like the current ones. So if you're reading older threads, they may be talking about the previous incarnation of the hammers.

6 Replies 14,829 Views

RE: Nightsister - she doesn't start with any injuries in 1.3c. I did notice a couple more things... First - most of the champions/sovs are missing their 1% chance for criticals. The following custom champions, plus all of the pre-defined sovs, and I think all of the "generic" sovs for Stormworld factions, have this problem (I only tried a couple generics, but they had the problem, and since it seemed pervasive... 1Angel_Gahad.xml 1Angel_Oskal

544 Replies 1,092,544 Views

Thanks for the updates! :) A few more things noticed; most of these are probably harmless, but a couple could have an effect: raceconfig_undead.xml - line 79 - "DominionOfTheDead" ability is not defined. raceconfig_centaur.xml - line 75, 80 - abilities "CentaurEmpireTactical" and "Plainsrunners" are not defined (they are commented out in basetraits_centaur.xml) drota_specialimprovements.xml - lines 31/48 (kennels) and 60/77 (stables) - the amou

544 Replies 1,092,544 Views

I got bothered by the lack of CoS heroes after level 1/3, and started modding a few in. While doing so, I came across the following: Default Giant sov Hofund in expandedfactions_units_sovereigns.xml has Female and FrostGiantFemale , but 1.0000 (line 995) Giant champion Jamrarxa in 1FrostGiant_Jamsaxa.xml has Male</Gender&gt

544 Replies 1,092,544 Views

So, I was planning to install this, and my past experience with mods in other games led me to take a look at the files before doing so. I noticed the following potential issues so far in the XML. I haven't reviewed nearly everything yet, and I've no idea whether any of these are actual problems vs. things that would be silently ignored, but I figured I'd post what I've come across so far: 1FrostGiant_Jamsaxa.xml Backstory says "Jamsax

1,118 Replies 2,452,371 Views