marigoldran

marigoldran

Joined Member # 5438169
0 Posts 11 Replies 1,807 Reputation

Gigantic map. Used consoled command to add in an extra 500 colonizable planets. 24 civs. Godly difficulty AI. But I cheated a bit and gave myself an extra 3 administrators at the beginning, and console modded all of my colony ships to move twice as fast, which is the bonus the AI gets. So on average in the early game it's probably only genius difficulty, but the AI gets to keep its Godly bonus for later. So, anywho, I added in my custom built

1 Replies 12,648 Views

You would think Xeno manufacturing is a good thing for synthetic races but it actually ruins your game. The reason is because the governors are STUPID. The moment you get that tech your governors will automatically try to upgrade all of your factories, EVEN IF THE COLONIES' POPULATION IS 1. As a result you have to cancel all of the upgrades, cancel governors, and MANUALLY select "build pop." Which happens to be at the bottom of the scre

6 Replies 58,838 Views

I remember when it came out when it was a mess. This version is much better, so kudos to everyone who improved it. The AI military at Godlike difficulty is actually a threat. I know they get movement bonuses but now they build ships that can move more than 3 spaces at a time. You actually need a military now to stay alive.

0 Replies 10,004 Views

Ok, Rhonin, you're right in the sense that abundant has more habitable planets than "rare." But in my games I've noticed that abundant still isn't "abundant." Abundant in Gal Civ 3 apparently means "a little less rare" than rare. I have to use a console command to convert dead planets to habitable ones to get an "abundant" number of habitable planets.

11 Replies 45,939 Views

One of the major problems of the synthetic race is early game population. You barely have any, which means you can barely colonize anything. Your population doesn't grow naturally- you have to build it which costs mineral resources and time. It takes like 75 social production points and like 1 Durantium and 1 Promtheum to get 0.5 pop. So the idea is simple: when you make your custom race, combine synthetic with prolific. The key is the prolific's +5

3 Replies 27,908 Views

@ Maiden666 Depends on map size. I said Drath tech . Key is to get a couple of techs the AI ISN'T able to get early. Combine that with the galactic bazaar (which you can build early if you start with the trade superpower) and its very easy to bribe everyone to war. You rushbuy that wonder with Mitosoft after the initial expansion phase is over. (the one where you only pay a fraction of the usual rush-buy cost, while pay

39 Replies 179,963 Views

You either make the AI smarter, which appears difficult, or you make it harder for humans to take advantage of the flaws. The second choice is much easier to program in. One of the things Gal Civ II did well is that it made the humans suck at the beginning. We couldn't expand like the way we can in III. Well, unless you got Drath tech and War Profiteering.

39 Replies 179,963 Views

Right. Does anyone still remember the Drath from Gal Civ II? Exactly how was War Profiteering "balanced?" It was either useless (very small maps) or absolutely overwhelming (very large maps). My point is: I don't care what sort of AI you try to make. With the technology around today, the game CAN'T be balanced if the economy uses the growth system it currently uses. It's the wrong strategy. <span style="text-decoration: under

39 Replies 179,963 Views

The game isn't fun with exponential growth. At least not for anyone with any semblance of mathematical talent. The AI starts with bonuses. Add in a heuristic where the AI can take advantage of the exponential growth processes in the game and you can never catch up. Thus game not often. Make AI dumb so they can't take advantage of the bonuses. But you can. Game also not fun because the numerical bonuses the AI gets don't matter much if y

39 Replies 179,963 Views