Gigantic map. Used consoled command to add in an extra 500 colonizable planets. 24 civs. Godly difficulty AI. But I cheated a bit and gave myself an extra 3 administrators at the beginning, and console modded all of my colony ships to move twice as fast, which is the bonus the AI gets. So on average in the early game it's probably only genius difficulty, but the AI gets to keep its Godly bonus for later. So, anywho, I added in my custom built
marigoldran
Play on smaller maps but console in more habitable planets. What matter isn't the size of the map but the number of planets people can colonize.
[quote who="courtneyme109" reply="4" id="3703916"] luceo non uro [/quote] Huh? I'm a stupid person. I don't understand.
You would think Xeno manufacturing is a good thing for synthetic races but it actually ruins your game. The reason is because the governors are STUPID. The moment you get that tech your governors will automatically try to upgrade all of your factories, EVEN IF THE COLONIES' POPULATION IS 1. As a result you have to cancel all of the upgrades, cancel governors, and MANUALLY select "build pop." Which happens to be at the bottom of the scre
It's a better game now, which is why I'm back. Good to see you, too.
I remember when it came out when it was a mess. This version is much better, so kudos to everyone who improved it. The AI military at Godlike difficulty is actually a threat. I know they get movement bonuses but now they build ships that can move more than 3 spaces at a time. You actually need a military now to stay alive.
[quote who="iRedEarth" reply="17" id="3703754"] Quoting marigoldran, reply 15 I don't understand the food mechanics at all so I just play synthetic. Like when I build farms my population still won't grow past 3. Does food do anything at all? Did you really think the answ
I don't understand the food mechanics at all so I just play synthetic. Like when I build farms my population still won't grow past 3. Does food do anything at all?
Ok, Rhonin, you're right in the sense that abundant has more habitable planets than "rare." But in my games I've noticed that abundant still isn't "abundant." Abundant in Gal Civ 3 apparently means "a little less rare" than rare. I have to use a console command to convert dead planets to habitable ones to get an "abundant" number of habitable planets.
Oh. Now I have.
One of the major problems of the synthetic race is early game population. You barely have any, which means you can barely colonize anything. Your population doesn't grow naturally- you have to build it which costs mineral resources and time. It takes like 75 social production points and like 1 Durantium and 1 Promtheum to get 0.5 pop. So the idea is simple: when you make your custom race, combine synthetic with prolific. The key is the prolific's +5
So only the background picture shows? Also, how do you crop leader pictures?
I want a realistic assessment from someone who's played against it a bit. Not just propaganda. Both strengths and weaknesses, etc. Thinking of jumping back in.
I'M STILL REMEMBERED! Might actually come back to this game if the AI is improved more.
Ok, Frogboy. If the AI is a cakewalk I'm blaming you. And I'm very very good at turning the AI into patty cake.
There is no Gal Civ II multiplayer
Too bad we can't test this on multiplayer. See which strat is the best.
Yes, but that's the only case it won't work on. If it's 1v1, I guess Super Annihilator and rush them down.
@ Maiden666 Depends on map size. I said Drath tech . Key is to get a couple of techs the AI ISN'T able to get early. Combine that with the galactic bazaar (which you can build early if you start with the trade superpower) and its very easy to bribe everyone to war. You rushbuy that wonder with Mitosoft after the initial expansion phase is over. (the one where you only pay a fraction of the usual rush-buy cost, while pay
Yes. Sort of. My argument is there's too many % modifiers in the game.
You either make the AI smarter, which appears difficult, or you make it harder for humans to take advantage of the flaws. The second choice is much easier to program in. One of the things Gal Civ II did well is that it made the humans suck at the beginning. We couldn't expand like the way we can in III. Well, unless you got Drath tech and War Profiteering.
Yeah, except no one's playing multiplayer. Not that I'm aware of. They don't have Battlenet like Blizzard does, so there's no easy way to play or find games. Do you play mulitiplayer much, Blondini? All talk and no game. Is that what you are?
Right. Does anyone still remember the Drath from Gal Civ II? Exactly how was War Profiteering "balanced?" It was either useless (very small maps) or absolutely overwhelming (very large maps). My point is: I don't care what sort of AI you try to make. With the technology around today, the game CAN'T be balanced if the economy uses the growth system it currently uses. It's the wrong strategy. <span style="text-decoration: under
[quote who="Seilore" reply="7" id="3644126"] Quoting admiralWillyWilber, reply 5 Well that is more of an AI problem than gameplay. I like the idea of space monsters. No reason to get rid of pirates. Quoting marigoldran, <
The game isn't fun with exponential growth. At least not for anyone with any semblance of mathematical talent. The AI starts with bonuses. Add in a heuristic where the AI can take advantage of the exponential growth processes in the game and you can never catch up. Thus game not often. Make AI dumb so they can't take advantage of the bonuses. But you can. Game also not fun because the numerical bonuses the AI gets don't matter much if y