Speaking of the Path Scrolls, I didn't have one since I made a custom sov. Wanting to check out this first-turn Champ, I started several new games, but every time the Path Scroll made my sovereign an Assassin.
rowyerboat
Well that's interesting; the champs I got back-to-back were both level three, and I bet I got them just as level 3 champs became available. Haven't had a chance to try the re-install but looking forward to it. Thanks for the help; you da man! I'll go grab that Champ Bonanza mod, too. Also: I take it your mod changes the rate at which one acquires champs? I see you mention getting one at 3 fame; vanilla was 10, 100, (250 or 300)...
Aha. Thanks for the quick response. Yeah for some reason I missed that. I wonder if it's also the reason an enemy sov has a bunch of his bonuses doubled, so that he has 135 dodge (!!). Anyway, I'll try to fix the installation. Like what I've seen so far! Also, re: the champion issue: I don't have that mod installed, and the AI might have had a bunch from the same side, but it was so early in the game I have a hard time believing there were
So I dipped back into FELH again for the first time in awhile, and decided to go ahead and try out this mod. I'm really impressed with the amount of work that obviously has gone into it, but I have a few issues in the early going, one of which is potentially game-breaking. 1. I researched the "Champion 1" tech but I don't see any way to actually recruit a level one Champ. 2. I can't seem to attack towns. Granted, I've only come across one, so it m
I like dodge quite a bit. Of course it's spikey, like crit, so you may have some runs where you don't dodge at all. But a well-timed dodge will also completely negate an attack by even the scariest of foes. Plus it doesn't slow you down, like heavy armor.
Several great swords drop from Wildlands bosses. Also just got a trinket from the Fire boss that increases spell damage from fire spells by 50%, plus a couple other bonuses. One of my favorites for an assassin is Heartbreaker, which is the reward from the Epic Arena quest. High-damage sword with huge bonus to crit and +100% crit damage.
Oooh Airships :)
Dude...it's a game. And a SINGLE-PLAYER game at that. If it FEELS like an exploit to you....don't do it. If it feels like trying to win....well go ahead. I for one have NEVER ONCE trained a Pioneer simply to keep my cities growing. Nor have I trained a 3-man unit with the intention of upgrading them to a larger unit to save resources. I just don't feel the need or desire to do so. I DO save frequently, and reload if something goes drastica
After some more games I'm starting to wonder if part of the problem is that the AI burns mana all game long on semi-worthless buffs and debuffs and simply doesn't have the pool necessary to blast away with expensive spells late-game. There also may be something funky with the way mana is "used" in auto-resolve battles, which of course all of the AI vs AI battles are. Several times after I've won, I've looked at the mana graph and seen that none of the AI factions
Do you mean you can't move at all, or that automatic movement stops when you get there? I found (and it's still annoying) that if I set a unit on course, when it comes across allied territory it stops as if it ran into a wall. If I try to choose a destination on the other side of the territory, it will walk around it, but I can manually move them one step at a time through the allied territory with no problem. Pretty sure it's the same way with neutral territory,
One idea that would help swords is to have some sort of "taunt" ability to make sure that unit was actually getting attacked and thus able to use its counter. As it is, if you have multiple units in melee range, it seems moderately random which unit t he AI attacks. If anything, it goes for (and this is smart) units with higher attack and lower defense, such as axemen, or militia, whereas sword-users are generally less damage and higher defense, and thus lower-priority targets.</p
Ah ha, well that would explain it. The AI probably can't calculate it properly without a static value. But yes, I'm sure that non-Tarth AI armies are taking some very inefficient paths.
On a separate note, I agree with Frogboy's stance on not placing high priority on player exploits. If a player is saying "Why isn't this game harder...but I just can't help myself from training 3-man units and then upgrading them to 6 to save oodles of crystal etc..." then that player simply has a problem. And as for this: [quote who="Mistwraithe" reply="60" id="3374616"] You're giving the player an awful lot of credit if you think
Definitely in agreement with the above few posts. I made a similar remark in a post about AOE magic and dragons. In sum: -AI doesn't itself use powerful AOE magic (or dragons) nearly enough. -AI doesn't use elemental-resistant cloaks or Nature's Cloak to mitigate the damage. -AI tends to favor troops with extremely poor initiative, letting the human player nuke them into the ground (with whatever type of offense they prefer) before they can ev
Not sure I understand...I don't know how their algorithm is written, but the simplest thing would seem to be to calculate the total number of movement points required to get to the destination over any of the possible paths to get there, and choosing the most efficient one. It doesn't seem that rivers require more movement points than forests, so I don't see why it would be calculated differently. Unless a turn ends once you step on a river, regardless of how many move
Frequently (always?) when I order a unit to a destination across a river, the game will determine a very inefficient path that goes all the way around the river instead of crossing it. I've noticed it especially on the Wildlands map; pretty sure it was also happening on the Anthys map. Haven't played other maps lately and haven't tested it there...
Update: Having seen a bit more of the map (as much as maybe 1/3 of a medium size map) I have seen 2 quests. One of them was "Strong" and was a cave full of Ophidians. The other is far enough away that I can't even get to it, since I still have only one small army and Resoln just DoW'ed on me. Still seems absurdly few for "Plenty" of quests.
Bit of an old post and I see it got no response, but I was just about to post the same thing. I started two different games, explored a decent chunk of land around my starting area, and didn't find a single quest. I've played maybe a dozen or more games prior to this and even with the default quest setting by this time I've usually seen at least 3 or so. I have Quest Frequency set here to "Plenty." Working as intended?
I'm actually using it to pump out research/gold. Managed to build all the upgrades I could quickly and slapped on meditation/propaganda/intuition/enchanted hammers.
The more games I've played, the more I like to have as high initiative as possible. Throw some haste on a high initiative troop and you can often get two attacks in for every one of the AI's. A lot of good points in here but I'll add that spears, in my view, are better in the later game when that 33% defense penetration starts to really add up. AI favors heavy armor, and I frequently see units with defense of 70+. Against that, your crushing blow may well
Yeah just noticed that. Thanks for the info.
Yep that's the name of it. Does it get anything special? Other than its strategic location it's got horrific unrest and almost no improvements. I may have to raze it, even though I'd feel kinda bad doing it.
Just captured a town from Yithril that is just that...a level 8 Village. It says it has 82 pop and 218 more for level 9. Also, the icon in the list on the left of the screen shows a tower with a dark sky and some kind of pinkish magical streak going across the sky. On the world map, the town itslef also has said tower in it with energy coming out of the top. No special buildings are listed in the Details section. What the heck is this?
[quote who="Potatocat" reply="22" id="3379242"] Since ai is horrible. there is no need any mechanic. just let it sit front. passes all turn he take. then all mobs attack meatshield. some bigger maps hard to do this but you can reload.[/quote] That may well work but it sounds painfully boring