Vhailorian

Vhailorian

Joined Member # 5414621
0 Posts 12 Replies 50 Reputation

I didn't see any " kvietching" about not fixing bugs on a weekend. I know I certainly took no stance on what you do with your weekend because, frankly, I don't give a damn. Your weekend...your business. But to answer snark with snark...it is apparent that little work has been done by anyone for years by on these persistent bugs, weekend or otherwise. I am not a developer, nor do I play one

21 Replies 73,589 Views

[quote who="XWerewolfX" reply="3" id="3506936"] I personally would like the bugs in the ".79 Bugs" thread addressed before we start brainstorming more content. Bugs that have been around since World of Magic are unacceptable at this point. [/quote] I agree...carryover bugs should in no way be present in the game at this point...not to mention the final build. I haven't been here since the beginning, but my friend has FE. I have FE:LH and Sorcerer King so

21 Replies 73,589 Views

I prefer the SK way as well, but some leveling perks for standard units would make them more useful and more fun. An option like this provides interesting decisions for the player, while investing the player more in each individual unit...a win-win if ever there was one.

15 Replies 18,186 Views

I can confirm that I have seen most of the aforementioned bugs with relatively little play time invested. It is more than a little disheartening to see bugs travel from previous games into this one. Issues like the units occupying the same space have been noted many times without attention or resolution. I let my friend, who I convinced to purchase FE:LH, play my copy of SK recently. After a few hours he experienced unit stacking bugs, pathing bugs and movement on loa

26 Replies 32,880 Views

Really looking forward to the opt in patch. I admit to being skeptical when I first saw this game...even after investigation I was a reluctant purchaser. I'm really glad I pulled the trigger! Even lacking a good portion of the content, the game is paced in a highly addictive manner. I'm also one of those folks who like tons of fiddly micromanagement and mountains of options, thus you can imagine my terror at the amount of "streamlining" present in this game. I

51 Replies 148,547 Views

As pertains to reviews of early access products, any product that is brought to market and sold to consumers should be fair game for a critical review. Early access is not and should not be used as armor to insulate a title from criticism, as long as that criticism is fair and truthful. One must keep in mind that early access is not a promise that a finished, polished or working game will be provided to the customer, thu

99 Replies 308,062 Views

[quote who="Lord Reliant" reply="26" id="3396792"] The end of modal dialog boxes, like town upgrades that don't provide you with enough detail but force you to make a decision. Something like Endless Space's notification system that allows you to see the option and go in or out of it is very handy. Easily my highest request for improvements. [/quote] This gets my highest endorsement as well.

63 Replies 55,375 Views

[quote who="abob101" reply="6" id="3395553"]Fix that really annoying issue where if you are trying to select multiple units that are in a city via the Army pane (down the bottom of screen near the city details), and you hold down Shift.... the mouse shudders and jumps around a bit making it hard to pick the units you want. No idea what would cause that but it's really annoying. Make sure you can close all popups with the Esc key.... for example the City Details pop

63 Replies 55,375 Views

Is there any chance you are going to update this for 1.3 Shawn2k7 ? I absolutely love this mod and now my games feel bland without it installed...please? Great work on the mod whether you decide to update it or not. :) Btw...did I mention the depths of despair I am sinking into without this mod installed... ;)

40 Replies 52,295 Views