Omg, it's first time i see that dev talk with users on forum and explain problems. keep up good work! PS. yes, sometimes monsters are too passive with AI. Also it'll be cool, that monsters in zone of city are more likely to attack this city (to protect it's lair).
caxopog
Or even better idea is multiple by 2 TOTAL damage inflicted, not initial. I mean you should use standart attack number, reduce it by enemy's armor and only after it multiply damage by 2. Maybe it'll be better to add only 50% of damage BUT this attack will have 100% chance of knocking enemy.
[quote who="N1ghthavvk" reply="30" id="3378181"] After what I experienced the crushing blow attack always did more than double the damage it was supposed to do. Especially on armored units. So this "nerf" is definately justified. [/quote] yes, looks like it's cause of armor mechanic i think armor works like float number, not percent value and (for example) without CB damage is 30dmg - 20armor resist =10dmg an
[quote who="Stalker0" reply="28" id="3377999"] Quoting GFireflyE, reply 3 Reduced the Crushing Blow Ability from 100% bonus attack to 50% bonus attack. Very much agree here. Not saying 50% is the right number, maybe 75% is better....but some reduction is warranted.[/quote] 50% is good, cause hammers are the only weapon which could oneshot full stack of soldiers (i think there are some problems with a
it'll be nice if devs make something with casting enemy champions in tactical battles. Very often i see enemy warrior champion with great equipment and weapon, who cast weak shadow bolot or +initiative spell instead of just cleave or bash my army with his epic axe/hammer. Warrior champions should attack if it possible, not cast spells. Same with monsters like spiders - if they can reach someone, they should attack, not cast.
Do not get taming Do not use save/load Play with premade characters If it's not enough, then create difficulties by yourself: no mage heroes no heavy armor e.t.c. last game i was facerolled by the kraxis on expert/expert. I think for me it's good difficulty now.