Do bleed even work in the assassin tree?
Transit101
While making a new character I the fine print on Ereog's Token, Enemies that strike a unit carrying this item become cursed. So what is curse exactly?
In the design menu you go to Equipment Tab, and simply add a horse. If you don't have horses listed in the equipment tab it might be a bug.
Alot of things don't make sense in this game. The ranged combat for heroes is a joke. The talent trees are full of filler. You can't fully upgrade your non champion units after they've been made. This game seems to be a polished templet for modders more than anything. I'm not a modder but the work I've installed from a few modders makes this game so much better. Leaps and bounds better. &n
[quote who="elderwurm" reply="9" id="3365530"]But I do agree with the opportunity problem. after 150 turns, there is definitly nowhere for my new hero to grow up. and I still can have about 4 to 5 more heroes. Because of this opportunity problem, heroes after mid game become benchwarmer no matter what they have - skill, ability, item-[/quote] This is spot on. I'm playing on insane and large maps. I have so many lame duck heroes its worse the Bush preside
Hey great mod, cant wait to try it out.
Both of you made great post, and excellent reads. My point of view is more towards Burress opinion. The tree's lack alot of abilities, and way to much filler is in place. The mage example was perfect I need three levels of Prodigy to get savant, are you kidding me. I need 2 levels of Prodigy, and four levels of Evoker to get Pyromancy. Dont forget you need 5 levels into fire to get flame wave which is nice but not a huge deal...not 5 levels of in
Excellent synopsis, thank you got me 100% satisfied.
What a terrible way to make them join the war. Can't some one just say the fallen have WMD's or something.
Is it a building or the Conclave a certain Conclave upgrade?
Can I buy the potions that remove the debuffs my champions/heroes gets from dying anywhere or access them via a trait?
Excellent breakdown, thank you.
So I'm still trying to work my way around the game. In the warrior tree I see a talent that gives my hero +25% attack vs Fallen. My question is who or what are fallen? Thanks.
Do I get a better chance to hit, higher crit change, or more damage? Or does it not mean sqaut?
Please allow me to click and examine an enemy unit in the battle screen.
1) A better interface for casting enchantments, currently If I want to case courage on a ton of heroes I have to go through a clickfest. 2) Equipment interface needs to get alot better. 3) Please fix the treasure/loot bug. I happen to run over and past a treasure/loot box and I wont get it, I have to manually click and land on it. Annonying to say the lease. 4) Fix movement
Thank you Vanderbilt, do you happen to know if gear and size(of the single unit) are also accounted for with regular units?
Well how does it work, you kill a group of creatures and everyone gets an equal share. Each share is than modified individually by percentage modifiers? How does it work with multiple champs and a sovereign? How about Henchmen? Thank you.
1) Wanderlust for all to start with. 2) AI is a bit off, needs to be a tad more engaging. 3) Make interacting with other nations worth it. 4) Prevent cities from blocking off accessing the otherside of the map. Seriously I get to a bottle neck on a map and bam I can't cross unless I attack an outpost, city, or a camped unit. 5) Quick save slots! Alot of issues with grammer, granted I'm not an
Difficult to see? I cant see them at all. Hope this gets patched up.