Great thank you! What about treaties expiring? Can that be turned off somewhere? Is there some logic to them having a set, unchangeable, expiration period and then not tell you when they expire?
CaptainMonkey
So an AI retired and left me all their planets, but they (and all their defending ships) were all now in the Altarian AI's ZOC. Which means I went from respecting Altarian personal space to flagrantly waving my nuts in their faces in one turn. I thought the open borders treaty we signed had me covered, but it had quietly expired (WHY DO THESE EXPIRE?? AND WHY DONT THEY SAY SO WHEN THEY DO?). So they went from 'close' to 'furious' in one turn and declared war on the next.</
Also influence SB just dont seem to do anything. You have to dedicate your every turn to them to even make a dent and eventually you just end up at war anyway. Not fun.
Anyone? Agree, disagree? I'd also like to be able to cycle through shipyards at the top of the manage screen, just like starbases and planets.
I agree with all of this.
-list of rally points should be in some kind of order that makes sense, or have options to list by name, distance, etc. -really need a way to quickly view shipyards or their queues without clicking on them on the map and opening manage. -doesn't appear to be any indicator of a shipyard's current rally point. -shipyard ship menu gets extremely cluttered very f
oh man i hope thats not the case. are you certain saved games dont take patch changes? thanks for the response!
I got bleed 3 thinking the effect was passive, but i guess its supposed to actually be an ability. I read this was a problem in earlier versions but I have 1.1 and the notes say this was fixed a while ago. Anyone else still having this problem?
Ah. herp derp. Thanks.
There's one for the original FE but I dont see one for FE:LH. If there is one, shouldn't it be stickied to the top of this forum?
How is multiplayer more important than bug fixes? How is multiplayer even important at all? Who has enough time on their hands to play a turn-based strat game of this depth where the other players' turns are not calculated instantly? No offense but multiplayer is beneath the bottom of my list.
As long as you get XP from the fight, i guess thats ok... but sometimes that doesnt happen either. If that's intentional then that is just deliberately wasting the players time and effort.
Hey everyone thanks for replying. In a previous save (herein I encountered the bug and thought it would be fixed if I just played the battle again), both my ogres were taken out in a single flame-breath attack. That dragon was deadly as shit yo. I want my XP. I got the game on steam so it should always be updated with any patches.
I think it is a bug, I just posted about a fight reward for killing a dragon that was 12xp. I did get fame for it though.
I just killed a 'deadly' level dragon with a strong level army and got 12xp for it. I had seen this bug posted before for the original game and here it is in the expansion. Screenshot: http://i.imgur.com/UocyECr.jpg
Just wanted to say I also have this bug. I've wiped out everything I can see in that red area and still it remains unsettlable.