[quote who="Anelyn" reply="3" id="3352641"]Treaties still exist is a glitch for some reason. Had those messages popping next turn after forging alliances. Yet all info (kingdom overview ---> foreign relations and the basic power meter with faces) shows that we are still allies (and have the treaties in effect).[/quote] This is when you have made an alliance. However, treaties do break when you're not yet allied.
Tazmaniacs3
You should be seeing city curses on the "detail" view of cities, near the enchantments.
In FE (not Legendary Heroes), the AI (don't know which faction) cursed several of my cities with the winter spell.
Yes, this sometimes happen. Also, the enemy can sometimes get out of his city and attack you with his hero & troups + city defenders, although apparently you can't do that.
Catapults could also have some kind of "pillar of flame" effects, with a range of a few tiles : this could help you defend your cities (by weakening opponents closing up) and weakening opponents' cities defenders...
I've been quite frustrated by repeated AI's behavior of breaking an economic/trade/technology treaty only one or two turns after you've paid a lot of gildar to obtain it. Has anyone been faced to the same pb ? Any explanations (perhaps - but I'm not sure - it was because of the Forge of the Overlord penalty, which is in itself a problem - https://forums.elementalgame.com/443114/page/1/#334
Other bug on berserk mode: when I use it, the hero keeps on casting a 40 mana spell (at the beginning of the game, thus expending all my mana) - although berserking is supposed to impede any spell casting. To preserve my mana I just have to stop using berserk...